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Crabbet Park House

   (6 reviews)
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About This File

You don't remember what happened, just that you awoke in some kind of building that looked as if it had once been occupied. Eerie noises make you aware that all is not well with this world. Taking a deep breath you walk slowly forward finding some abandoned ammunition and an old shotgun on the floor. You feel a bit more confident with the solid weight of the weapon in your hands which is good, because as you round the corner all hell breaks loose...

So, waste the enemies, find the keys, locate the exit and FLEE...


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Guest

Unknown date

  
it's ok

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Guest

Unknown date

  
Sorry John but it's something about this map I don't like. 3/14/07

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Guest

Unknown date

  
This is dated November 1998. It's a large map with 462 baddies. It's apparently based on a real building, and although it largely avoids the problems of hotel / "my house"-style levels there are still a fair amount of bare, pointless rooms. The layout is very wandery although I enjoy that kind of thing. Has some clever multi-storey architecture, odd jumping puzzles, generally weak oppo but not much health in places, bland.

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TimeOfDeath

Unknown date

  
liked, but sector 168 bugged out on me

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Guest

Unknown date

  
nice to slog about in hmp, still a bit too "mazey " though

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
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