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Crabbet Park House

   (6 reviews)
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About This File

You don't remember what happened, just that you awoke in some kind of building that looked as if it had once been occupied. Eerie noises make you aware that all is not well with this world. Taking a deep breath you walk slowly forward finding some abandoned ammunition and an old shotgun on the floor. You feel a bit more confident with the solid weight of the weapon in your hands which is good, because as you round the corner all hell breaks loose...

So, waste the enemies, find the keys, locate the exit and FLEE...


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Guest

Unknown date

  
it's ok

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Guest

Unknown date

  
Sorry John but it's something about this map I don't like. 3/14/07

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Guest

Unknown date

  
This is dated November 1998. It's a large map with 462 baddies. It's apparently based on a real building, and although it largely avoids the problems of hotel / "my house"-style levels there are still a fair amount of bare, pointless rooms. The layout is very wandery although I enjoy that kind of thing. Has some clever multi-storey architecture, odd jumping puzzles, generally weak oppo but not much health in places, bland.

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TimeOfDeath

Unknown date

  
liked, but sector 168 bugged out on me

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Guest

Unknown date

  
nice to slog about in hmp, still a bit too "mazey " though

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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