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Don't care, make one up for yourself :)

   (11 reviews)
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About This File

I started on this wad several months ago now. This is my first wad ever to be released to the public. Map02 is actually my 4th map ever made. Map01 is made after Map07 is. I created these maps to get experienced with DooM editing. I've been a DooM fan ever since I first saw it (1997 or so...), and when I got an internet connection and downloaded some tools\updates I just knew I had to go on with this. These maps arent that hard at all for the casual DooMer, but Map07 might prove to be difficult I think. Also, Map08 is where I first used 3D floors in. I tested this map with Doom Legacy 1.32 Beta 4, OpenGL, so if it won't work, try that port. It's the best. :)


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Unknown date

  
eat shit bitch

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Unknown date

  
Were you high when you made this? I got a perfect title for this wad: Piece of Fucking Shit! 0/5

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Unknown date

  
Makes (G)ZDoom choke with a "bad texture directory" error.

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Unknown date

  
THIS SI THE LOWEST RATED WAD EVER =P - heh man

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Unknown date

  
waste of fucking time i hate you

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Unknown date

  
There is some legendary shit hapenning, i can feel it. *****

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If you can't be bothered to name your wad, then I can't be bothered to give you a decent score - even if it warranted a score... which it doesn't! 0/5

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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