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CHASM Addon for ZDooM

   (14 reviews)
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About This File

This is my first publicly released levels.


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doomedwarrior1981

  
Pretty and fun never could find out how to get the secrets in levels 1 and 2. But anyway quite fun and challenging.

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Unknown date

  
Not as good as everyone else thinks. I do however like some things about it. I did find an error in level 2. After you pass a certin point in the hallway where the green tekdoor is tilted at a 45 degree angle. You are no longer able to go back. Something is going on with that but whatever. 3/13/07

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Unknown date

  
Very sweet. Well balanced, and great detail.

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Unknown date

  
A very good display of polyobjects and furious gameplay! I always loved these levels...

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Unknown date

  
I feel as though this is one the most inspirational Zdoom levels I have ever played. -Black Void

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Guest

Unknown date

  
Really liked it. Classic Zdoom stuff. 4/5.

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Unknown date

  
4 stars of joy, 4 stars of almost getting me killed in the 2nd level (during the ambush, I survived with 2 hp, on UV difficulty), 4 stars of Zdoom Features, 4 stars for enjoying this wad.

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Unknown date

  
great, imo could have a bit more contrast in lightning, its now in my folder called -bestof- 5/5

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Unknown date

  
pretty good, some nice original ideas. stealth monster suck

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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