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A Lonely Place to Die

   (16 reviews)
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Guest

About This File

My 14th UD wad. This is a ICK base level. Everything happens on one floor. This map was intented for SKILL 4, no SKILL 1.


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Guest

Unknown date

  
Great atmosphere and detail but the gameplay is boring. 4/5

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Guest

Unknown date

  
Not bad at all. Quite short, with some tricky secrets. It's a bit odd having the soul sphere right at the end, and it's all on one level and quite cramped, but other than that it has a pleasantly old-school feel with modern detailing.

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Guest

Unknown date

  
Nice. Ammo and health is scarce, though. But as a result, getting the berserk and through the exit in one piece felt all the more satisfactory. The gameplay is average. --- 3 stars

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Guest

Unknown date

  
Cool. But slightly outdated 4+/5

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Guest

Unknown date

  
Good stuff, reminds me a bit of my own Neith series. Perhaps the theme and gameplay get a bit too repetitive here, but it still deserves ***** -sargebaldy

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Guest

Unknown date

  
This ia a rather small and cramped map, that looks and plays very oldschoolish. And I noticed a certain over-representation of Mr. Fluffy Caco. Gameplay is ok, but not too hard and maybe a bit repetitive. The ambience is made of grey concrete mainly, with some nukage areas. Not much diversity here. 2/5 -Milian

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Guest

Unknown date

  
it didnt do anything to the game. i have all of the dooms.nothing.nada.

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Guest

Unknown date

  
^ idclev22

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Guest

Unknown date

  
beautiful in every way.

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Lightning Hunter

Unknown date

  
This map doesn't seem to contain as much creativity as some of Pablo's other maps. It is short, linear, and contains a rather uninspired theme. That being said, it was a nice challenge. The tight hallways and conservative ammo placement kept me entertained. This map is entertaining enough to play once, but doesn't have anything worth writing home about.

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Guest

Unknown date

  
Very good.

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Guest

Unknown date

  
Brings back memories of vanilla Doom. I always like 1994 type maps. Overall, a little cramped, but very well balenced. 4/5 -r_rr

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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