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...and death came along

   (7 reviews)
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About This File

My 15th UDoom map. Intro map for "...and hell came through" a base level. You know how they look. I wasted a lot of time working on this fucker, so I hope is not a boring one. = ) There are 2 ways to get to the end (kind of), you don't really have to go through the whole map to finish it....fucker.

This wad is best played on Ultra Violence.


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Guest

Unknown date

  
amazing.

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Lightning Hunter

Unknown date

  
Quite a detailed map for its time. There was too much ammo near the end, but there was just enough of a challenge for it to be entertaining. The map might have gotten 5 stars had it been a little more open. A little bit of claustrophobia is ok from time to time, but there were no open areas in this map at all. Overall, it is still a very enjoyable experience.

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Guest

Unknown date

  
nice--a little repetitive or too neat and compartmentalized in theme and layout design, but overall great gameplay and nice looking map.

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Guest

Unknown date

  
a masterpiece.

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Guest

Unknown date

  
Lots of detail but it's mostly trash. WAY too crowded, and abysmal flow. Everything is tight and filled with the same details, and there aren't any breathers from fighting. *** -sargebaldy

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Guest

Unknown date

  
This is a good-looking, good-playing, good-smelling retro-style level from 2002. It has simple LEGO-style detail, and non-stop action. Slightly overwhelming non-linear design, which involves a lot of wandering. Feels like two levels joined together (there are two blue keys, two rocket launchers, two plasma guns). The end battle doesn't work; the monsters teleport into the room you have just left, by which time you've probably hit the exit switch.

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
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