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...and death came along

   (7 reviews)
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About This File

My 15th UDoom map. Intro map for "...and hell came through" a base level. You know how they look. I wasted a lot of time working on this fucker, so I hope is not a boring one. = ) There are 2 ways to get to the end (kind of), you don't really have to go through the whole map to finish it....fucker.

This wad is best played on Ultra Violence.


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Guest

Unknown date

  
amazing.

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Lightning Hunter

Unknown date

  
Quite a detailed map for its time. There was too much ammo near the end, but there was just enough of a challenge for it to be entertaining. The map might have gotten 5 stars had it been a little more open. A little bit of claustrophobia is ok from time to time, but there were no open areas in this map at all. Overall, it is still a very enjoyable experience.

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Guest

Unknown date

  
nice--a little repetitive or too neat and compartmentalized in theme and layout design, but overall great gameplay and nice looking map.

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Guest

Unknown date

  
a masterpiece.

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Guest

Unknown date

  
Lots of detail but it's mostly trash. WAY too crowded, and abysmal flow. Everything is tight and filled with the same details, and there aren't any breathers from fighting. *** -sargebaldy

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Guest

Unknown date

  
This is a good-looking, good-playing, good-smelling retro-style level from 2002. It has simple LEGO-style detail, and non-stop action. Slightly overwhelming non-linear design, which involves a lot of wandering. Feels like two levels joined together (there are two blue keys, two rocket launchers, two plasma guns). The end battle doesn't work; the monsters teleport into the room you have just left, by which time you've probably hit the exit switch.

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  • File Reviews

    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
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