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NiGHTMARE Speedmapping Compilation #5

   (2 reviews)
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About This File

This is a compilation of the WADs entered in NiGHTMARE's fourthspeedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to create a hellish base based on the following story:

'Several years ago, UAC established a small base in the very heart of hell. The purpose of this base, whether it was built for research, as some kind of stronghold, or for some other reason, was never made clear, even to most of the staff who worked there.

Of course, the native inhabitants of hell weren't too happy about the base, it was quickly invaded (as usual the UAC failed to provide adequate security precautions).

Recently you, one of the few survivor of the attack, were contacted by the military. They want to use a dimensional gateway they've somehow got their hands on to send you to the over-run UAC base in hell.

The reason for this is that an important item is hidden somewhere there, and they want to prevent it from falling into the hands of the hellspawn. Your job is to find this item, get to the base's dimensional gateway, and escape.'


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Unknown date

  
MAP01 is great, awesome detail and an intense battle. Skip the megasphere for a challenge. MAP02 is pretty weak. MAP03 is utter crap, good concept ruined by impossible situations, nobody could survive this without god mode. Overall 4/5, MAP01 is just that good.

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  • File Reviews

    • By Marlamir · Posted
      Nice details and visuals. Maybe bitt claustrophobic but that's not weakness at all and i kinda like it. Gameplay is what ruining the map. For six months of work the gameplay feel very unbalanced and bad. Lot of stronger enemies appear on a place where you can't move properly.
    • By StormCatcher.77 · Posted
      The visuals of the map is rich in details, but they look somewhat erratic and do not form a solid style. Although, some of the author's decisions looks new for me. If you be careful enough, then this map may well bring positive impressions of the gameplay. Lock a player in a narrow space with strong opponents is controversial idea, but an experienced player can get good trial from fights by finding a winning strategy. In general, the map does not leave the desire to go through it again. I recommend this map for seekers of hard and challengind gameplay.
    • By StormCatcher.77 · Posted
      Just a cool ZDoom map with well balanced gameplay. I was run through it with pleasure.
    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
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