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NiGHTMARE Speedmapping Compilation #5

   (2 reviews)
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About This File

This is a compilation of the WADs entered in NiGHTMARE's fourthspeedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to create a hellish base based on the following story:

'Several years ago, UAC established a small base in the very heart of hell. The purpose of this base, whether it was built for research, as some kind of stronghold, or for some other reason, was never made clear, even to most of the staff who worked there.

Of course, the native inhabitants of hell weren't too happy about the base, it was quickly invaded (as usual the UAC failed to provide adequate security precautions).

Recently you, one of the few survivor of the attack, were contacted by the military. They want to use a dimensional gateway they've somehow got their hands on to send you to the over-run UAC base in hell.

The reason for this is that an important item is hidden somewhere there, and they want to prevent it from falling into the hands of the hellspawn. Your job is to find this item, get to the base's dimensional gateway, and escape.'

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Unknown date

MAP01 is great, awesome detail and an intense battle. Skip the megasphere for a challenge. MAP02 is pretty weak. MAP03 is utter crap, good concept ruined by impossible situations, nobody could survive this without god mode. Overall 4/5, MAP01 is just that good.

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  • File Reviews

    • By kmxexii · Posted
      Do not play this in ZDoom-family ports. An incompatibility with Boom breaks progression in MAP01. There is a cool effect where a tech column barrier blocking the way to the red key basement is "disappeared" by what I believe is a short-lived scrolling floor effect; this should happen after handling the Hell knight teleporter chamber in the northeastern wing that comes off the main yard. I verified the correct behavior in Eternity after banging my head on the wall for at least a half hour if not longer; this is probably the source of the frustration felt in the comment dated 3/27/07 and the anonymous comment where the player knows where the red key is but can't access it.
    • By Bryan T · Posted
      This was fun.  Map19 was the highlight.  Map02 sucked balls.
    • By Rimantas · Posted
      I think it's made not for playing because it's unplayable.
    • By whirledtsar · Posted
      Does it have a lot of details and some creative Boom scripting? Absolutely. Is it actually fun to play? Absolutely not.