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Doomworld Speedmapping Compilation #12

   (4 reviews)
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About This File

This is a compilation of the WADs entered in Doomworld's twelfth speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to make a factory.


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NuMetalManiak

  

on the eleventh, wait what, there is no dwspd011!? uh oh, maybe it was rejected from the archives or something. so let's go ahead and see what the twelfth installment of dwspd has to offer. the theme? build a factory. it almost seems trite considering that MAP12 of Doom 2 does indeed have you in "The Factory" but let's see what we have come up with for this wad. oh, only four maps, and by playing this, the only one that's worth any time at all is the final map. the first map is a linear gauntlet run through small corridors, where you have an imp right in front of you and a shotgun in between two cacodemons, which is insanely difficult to fight there. MAP02 is fundamentally broken as far as I can tell. MAP03 is insanely lackluster. not a single one of these maps comes close to the factory theme. what saves it is MAP04. this is a map that of course is made by Fredrik, but adheres wholly to the theme while offering crates, a conveyor, a bit of outside area, and some rather tough combat which isn't abnormal considering who the author is. they should have just made this a Fredrik map only considering how shit the other three were.

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Unknown date

  
Map 4 is my pick out of all these. I think the rest are not worth playing. 4/4/07

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Unknown date

  
MAP01 is short and cramped. MAP02 is unplayable because of bugs. MAP03 looks like 1994 map. MAP04 is the best of these.

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Unknown date

  
MAP01 welcomes you with an imp RIGHT IN YOUR FACE, and WHO the hell doesn't like to fight two cacos with just a pistol? MAP02 gives you the BFG right from the start; and it doesn't look like a factory at all, anyway, the MIDI replacement sounds good. MAP03 dangerously looks like a SLIGE map and it has a very bad item placing, however MAP04 rocks right from the start, and the BFG comes to handy at last; tricky, but entertaining map

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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