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NiGHTMARE Speedmapping Compilation #4

   (5 reviews)
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About This File

This is a compilation of the WADs entered in NiGHTMARE's fourthspeedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to create a dark and spooky tech base, but there was a twist.

Each participant had just 25 minutes to work on a map, then they had to pass it on to someone else. Everyone therefore worked on a total of four maps.


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Unknown date

  
This is awesome. A bunch of small E1-style battles, where the mix of authors keeps the layouts feeling fresh and to no particular theme. Gameplay takes precedence over detail, but this is speedmapping after all. I'd love a megawad of these maps, and I'll definitely go back to play this again. 4.5/5

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Unknown date

  
This is a mixed and generally not great bag. Map three is the worst, a giant dark maze that angered me. Map five has a bug near the start that stops you getting the blue key unless you kill the mancubus before it walks out of its room (the map is tiny otherwise). Map one has a bug that stops you getting the last four kills. Map two is the best; a small monster-packed level that plays well if you run through it, dodging most of the monsters. Map one feels like something from 1994.

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Unknown date

  
Awful, even for speedmaps.

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  • File Reviews

    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs
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