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NiGHTMARE Speedmapping Compilation #4

   (5 reviews)
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About This File

This is a compilation of the WADs entered in NiGHTMARE's fourthspeedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to create a dark and spooky tech base, but there was a twist.

Each participant had just 25 minutes to work on a map, then they had to pass it on to someone else. Everyone therefore worked on a total of four maps.


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Unknown date

  
This is awesome. A bunch of small E1-style battles, where the mix of authors keeps the layouts feeling fresh and to no particular theme. Gameplay takes precedence over detail, but this is speedmapping after all. I'd love a megawad of these maps, and I'll definitely go back to play this again. 4.5/5

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Unknown date

  
This is a mixed and generally not great bag. Map three is the worst, a giant dark maze that angered me. Map five has a bug near the start that stops you getting the blue key unless you kill the mancubus before it walks out of its room (the map is tiny otherwise). Map one has a bug that stops you getting the last four kills. Map two is the best; a small monster-packed level that plays well if you run through it, dodging most of the monsters. Map one feels like something from 1994.

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Unknown date

  
Awful, even for speedmaps.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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