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Doomworld Speedmapping Compilation #13

   (3 reviews)
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About This File

This is a compilation of the WADs entered in Doomworld's thirteenth speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to build a level with lots of barrels.


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SilverMiner

  

I like bombing the way

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NuMetalManiak

  

on the unlucky thirteenth of dwspd, we have a theme incorporating "a lot of barrels" which will allow authors to give their own takes on Barrels O' Fun. indeed, these maps are gonna be painful, starting out with a trap and revenants and barrels showing right off the first map. sadly the rest of that map just involves shooting them as they are in front of you. the second map oddly enough is the best although really it's just a normal level. Fredrik uses the gimmick to work here, although with unavoidable barrel damage at the start I'm most certainly not a fan of it this time around. MAP04 sucks, and MAP05 is another straight shot map. the best map being an average normal level says something about this one, it's just not as good as the others for sure.

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Guest

Unknown date

  
I really don't like this series of speedmaps. 4/4/07

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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