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Doomworld Speedmapping Compilation #13

   (3 reviews)
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About This File

This is a compilation of the WADs entered in Doomworld's thirteenth speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to build a level with lots of barrels.


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SilverMiner

  

I like bombing the way

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NuMetalManiak

  

on the unlucky thirteenth of dwspd, we have a theme incorporating "a lot of barrels" which will allow authors to give their own takes on Barrels O' Fun. indeed, these maps are gonna be painful, starting out with a trap and revenants and barrels showing right off the first map. sadly the rest of that map just involves shooting them as they are in front of you. the second map oddly enough is the best although really it's just a normal level. Fredrik uses the gimmick to work here, although with unavoidable barrel damage at the start I'm most certainly not a fan of it this time around. MAP04 sucks, and MAP05 is another straight shot map. the best map being an average normal level says something about this one, it's just not as good as the others for sure.

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Unknown date

  
I really don't like this series of speedmaps. 4/4/07

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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