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Doomworld Speedmapping Compilation #13

   (3 reviews)
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About This File

This is a compilation of the WADs entered in Doomworld's thirteenth speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to build a level with lots of barrels.


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SilverMiner

  

I like bombing the way

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NuMetalManiak

  

on the unlucky thirteenth of dwspd, we have a theme incorporating "a lot of barrels" which will allow authors to give their own takes on Barrels O' Fun. indeed, these maps are gonna be painful, starting out with a trap and revenants and barrels showing right off the first map. sadly the rest of that map just involves shooting them as they are in front of you. the second map oddly enough is the best although really it's just a normal level. Fredrik uses the gimmick to work here, although with unavoidable barrel damage at the start I'm most certainly not a fan of it this time around. MAP04 sucks, and MAP05 is another straight shot map. the best map being an average normal level says something about this one, it's just not as good as the others for sure.

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Guest

Unknown date

  
I really don't like this series of speedmaps. 4/4/07

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  • File Reviews

    • By Juza · Posted
      Great visuals, creative layouts with unorthodox and challenging gameplay, while still holding those 90s vibes. Although sometimes it can get stressful due to the high influx of monsters in massive areas while giving you no time to rest (edit: though, some will probably enjoy the execution bit more than me -- which is why I changed it from 4 to 5 stars), it's essential for every vanilla lover, and a good trip as well.
    • By [Vitz!] · Posted
      One of the best wads I've ever played, has a great and memorable soundtrack while also having a nice and difficult (but satisfying) level design. To me a nice step up from the original and a way more balanced map pack overall.

      Highly recommended to people who want a nice and difficult wad to play.
    • By MuratMikal · Posted
      I generally like city maps on DOOM but this set of maps are one of worst I've ever played. Extremely confusing maps, obtuse progression and on top of that there's no enough ammo on UV to kill the monsters. Gave up on MAP 06. It's utter garbage really, you should avoid it.
    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
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