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NiGHTMARE Speedmapping Compilation #3

   (3 reviews)
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About This File

This is a compilation of the WADs entered in NiGHTMARE's third speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to design a tribute to (not a remake of) participants' favourite level in either Doom 1 (excluding episode 1 (although someone broke this rule), e2m8 and e3m8) or Doom 2 (excluding map01, map07, map30, map31 and map32).


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I liked the refueling base. 6/9/07

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I liked the mapless crate maze until I discovered I needed SIX KEYS to reach the exit. Half that, and half the map, and it'd be fun. Map02 is small but true to its' parent. Map03 has an insane amount of monsters, very difficult. Map04 is just the original with poor detail, and a stupid 1994-style surprise at the end. Map05 is quite enjoyable, best of a bad bunch. I like the concept of Map06 but it's way too easy. 2/5 for this lot.

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Level one is a tribute to the crate maze in E2M2; but it's literally a giant crate maze (with the automap turned off!) with gameplay no more advanced than 3D Monster Maze on the ZX81. What am I supposed to do, map it on grid paper? Level two is much better, it's like a decent (but very small) 1994 level. Level three is the best, it's manic; level four isn't bad, level five is competent but dull, level six is a novelty.

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  • File Reviews

    • By galileo31dos01 · Posted
      Done with these settings:   - Crispy Doom 5.3.
      - Ultra-Violence
      - Continuous combined with pistol start mindset.
      - No saves, mostly.
      Very decent tribute to the original game. Each map is essentially a remix of the ID's levels, built around the same theme and music tracks per episode, albeit with the author's personal changes to the design. Aesthetically, the only notorious difference, and by no means less important, is the texturing he decided to use in some sections. In general the maps look extra polished, there were no signs of misaligned textures, but I wasn't that attentive to be honest. He did left the most distinctive visual features of each map untouched, for example where it's supposed to be a dark secret dungeon, it is a dark secret dungeon, just not copy-pasted.    As said before, Wonderful Doom is just a revamped Ultimate Doom. If you know the game by heart, there may be little room for surprises, so you can take it as a memory test. Of course, the author added his own touch to the gameplay. I would underline the size of the rooms in comparison to the iwad, tending to be more compact though in no way less attractive. In consequence, they lead to a bit more claustrophobic combat, specially throughout the latter episodes, sometimes you'll find yourself in a hairy situation like a slow drop in a cluster of imps and barons coming from the shadows, or starting surrounded of pinkies and barrels to detonate using your ol' peashooter. Another thing is the resource balance, sometimes giving more leeway where there wasn't originally, other times less obvious for the pistol starter. This is part of several plot twists Wraith added here and there to the main concepts to keep it somehow fresh and interesting, but I'm not going to spoil any in particular.    Secret-wise, I guess it's not needless to say almost all of them can be found normally, there is one in E2M9 that can't be triggered due to the teleport line. Otherwise, there are no broken sectors or staircases of secrets (sorry to burst your bubble ;P). There are no disliked maps, and so I'll avoid to pick favourites this time. I also didn't care if most maps were extremely similar to the iwad ones, but that could not be the case for you.   Overall, I won't lie and say this turned out to be thoroughly enjoyable. It's what I expected from an author with such love for plain vanilla Ultimate Doom. Nostalgia fans should give it a go. Well, as long as you wish to "play Original Doom one more time", otherwise if you expect a thing like "Doom the Way ID Did", it might not be wise to download this. My rate is 8/10.
    • By bemused · Posted
      This is clearly the most groundbreaking, exciting release of the decade. Forget your megawads, this is where its at. Wonderful, delightful, sublime, glorious... all words that dont even come close to expressing just how great this wad is.
    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
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