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SlayeR.wad, Issue 2.

   (52 reviews)
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About This File

11 SP & 4 DM maps for DooM2. 2.4 Mb when unzipped. Issue2 contains a few bug fixes.

You need a registered version of DooM2 or Final Doom to play this. This wad is not exclusive to any source port and will run with v1.9.

These maps are mainly small but 'ultra-violent' - you won't find many 'former humans' here!! Very challenging - be warned!

The DM maps were never playtested so if they are crap, sorry!

Map 31 is an unfished map by Malcolm Sailor which I have modified.

SEND ME YOUR DEMO'S WIMPS!!


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pcorf

  
Richard Wiles has made some of the hardest levels ever for Doom and Doom 2 and this is no exception. No room for error in this map set.

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NuMetalManiak

  
very difficult mapset when played on UV. MAP01 is just too much but the other ones are a bit better.

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Guest

  
Very good map set. Looks very good. Game play like slaughter maps most of the time. Very few power-ups to help you out. Some exits are poorly marked. 4/5

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Unknown date

  
Great job!!!...5*****

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Unknown date

  
I didn't like how the difficulty comes from restricted amount of resources and limited space to move in. While maps with large monster hordes (hr24/av26 etc.) always stay difficult, this becomes a piece of cake once you know where everything is. In fact I did about half of the maps on first try on UV, with methodical, careful play. 3.5 rounded to 4/5

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Unknown date

  
Another good Richard Wiles wad. In fact, "good Richard Wiles wad" is kind of a redundancy.

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Unknown date

  
Played this one a few years ago with doom95, and always remembered it with some dread, heh heh... had forgotten how good this was! Play it with Brutal Doom for extra gore... Recommend!

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Unknown date

  
eh, it is cool but the music mostly suck. 3/5

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Unknown date

  
These maps are good but so FUCKING HARD!!! I died lots of times in this one because there were many unfair fights!!! I played with AEOD 5.29.1 and that's why maybe was so hard. I didn't enjoy that much. I give 3/5. -Doomer95

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Unknown date

  
tough and crap. 3/5

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Unknown date

  
A great, tough and violent 10 level set from the author of Crusades (my all time favorite doom1 set). The maps reminded me a lot of "plutonia" in both style and gameplay. There is also a bonus single map and some deathmatch levels which I'm not interested in, but should be good for deathmachers as well. I really recommend this.

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Unknown date

  
An excellent package. The first level seems out of place compared to the rest but they're all very well constructed and the intense fights are always fun.

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Unknown date

  
I love this WAD !!! Good work Richard. Logan MTM. 5/5 *****

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Unknown date

  
Though I prefered "crusades", these 10 brutal levels are great aswell, although I don't know why the author choose to separate map 31 as it fits in quite nicely. Be warned: gameplay is brutal and malevolently designed (as in to kill off the player, unfair), especially map 01! -TeH NeXuS

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Unknown date

  
A nice set of fun and challenging maps throughout. I like the untypical and intentionally awkward monster placement that will make speeding through the maps difficult. So an aptly titled classic wad deserving of 5 stars. -TRRobin.

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Unknown date

  
This rocks. I'd recommend this to anyone in need of a good challenging mapset to play.

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Unknown date

  
Flawless design, always a source of inspiration. -Brad Spencer

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Unknown date

  
Excellent! -Nmn

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Unknown date

  
Awesome map pack that no Plutonia/HR fan should be without.

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Unknown date

  
NOT FOR THE BEGINNER!! Great 9 tough SP maps, 2
ultra-hard bonus maps, and DM maps!! (Episode
starts at map02, for map01 and map 31 are
bonusses. DM maps start around 25.) Good for the
master doomers, like me!! Visually amazing.
Unless a beginner: DOWNLOAD NOW!!

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Unknown date

  
Very Hard

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Unknown date

  
Superb mapset. 5/5

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Unknown date

  
It throws tons of monsters at you and doesn't give you much time to breathe in between fights. It's a lot of fun, though, if you've got the skills, and will certainly keep you busy for a while. If there's anything I didn't like, it was the brevity of this WAD. It's really just 10 levels, and I felt that was too short (I must be a masochist that way lol).

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Unknown date

  
Nice looking maps and great challenge. Get it now!

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Unknown date

  
Great wad! Tough and nice looking! -Dron

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  • File Reviews

    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
    • By Summer Deep · Posted
      Played on UV, GLBoom+   This is a very decent map for its era, but is not without its flaws. Plenty of enemies and traps, but more than enough health, armour and ammo to deal with them. The trickiest bits are the section near the beginning, where a couple of the chaingunners appeared to be able to shoot through solid barriers, and an 'infinitely tall' imp can cause problems, and the encounter with a couple of archviles later on, which needs to be dealt with promptly and effectively.   The lyrically-related puzzles are an interesting element and work pretty well. The elevator device near the end is clumsy though - it takes an eternity to go up and down, and the situations it engenders are predictable and tame.   If you want to experience a more challenging and polished map by this author, try his later Hidden Mountain Factory wad.   Around 65/100 for this level though.
    • By pritch · Posted
      I can't in all conscience not give Sunlust 5 stars.   This was my first run through, I'm late to the party but don't have as much time for Doom nowadays. But if something like this were released every week, I'd probably never play any other game again.   I've gotten so used to playing such great maps and megawads created by this community that I can honestly say commercial games routinely feel lacklustre in comparison. And these are free - the best things in life truly are.   Sunlust isn't perfect. I dislike the glut of killed-to-end maps in the late teens and twenties - I think once an episode is enough to rebuild from a pistol start, especially when most of the weapons are given to you anew quite quickly due to the difficulty. I do get it though - the mappers want that BFG back at times, to force you to do it the hard way. I personally don't like too many maps that prevent you backtracking for health or armor that you save for later. Some of the later maps are, in my opinion, a bit too hard, and a bit too hit-switch-for-slaughter, too soon. Some of them are only average for design and visual appeal and I dropped below 60fps in places with a relatively fast CPU.   These, though, are minor niggles in context. This is a great mapset, and in particular one of, if not the best map 30s I've ever played. Map 30s are usually so constrained by the need to have a demon spitter - it's just not a very good final boss and we've seen every variation on a demon spitter map under the sun now. Far better to do a grand set piece finale with a four figure monster count - and that's what we get here. The final arena when the lost souls spawn above the main battle is visually one of the most impressive experiences I can remember in years of playing thousands of wads. It's not just the final arena - the entire map has a deeply impressive and imposing ambience and deceptively simple yet awesome architecture. It was a fitting end to a great set.   Too many good maps to state them all. I guess a special mention to map 13 - I love the flow and feel of this one, and it has a banging track. The music is very good throughout, and feels tailored to a lot of the maps. They modified one of the PSX Doom tracks for map30 and it is just perfect.   4.9/5 then - I wish they'd do it all over again...
    • By yourusernamee · Posted
      the whole package is pretty great. the progression of themes, the music, weapon and enemy replacements. i'll remember this one for a long time. 
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