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Let It Roll

   (7 reviews)
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About This File

There are no areas where you can become trapped. If you seem trapped, look carefully; there is an exit somewhere.


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Guest

  
Enthusiastic but amateurish levels. Simple and way to rectangular layout with a lot of duplication, almost no texture use, and little ambiance. Gameplay is simple and not very attrative.

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Guest

  
3 maps? I say. The map is a bit small, but yeah, it got potential. ~2/5

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printz

  
A bit too generous with powerups. The design is a bit predictable.

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Guest

Unknown date

  
This includes a photo of the author hard at work on what looks like Map02. These three maps are competent but nothing special, and far behind the curve for 2002. The first map is a gimmicky thing which squeezes most of the action into a single multi-level room; the second map has a nice, clean room with a cyberdemon, but I can barely remember anything about it; and the third map similarly slips my memory. There's loads of rocket ammo and health. It's all very bland and forgettable.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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