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SNOWIMPS.ZIP - The Christmas PWAD

   (7 reviews)
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About This File

This PWAD turns the imps into raytraced, laughing, snowball throwing snowmen !

Works with DOOM I and DOOM II.


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mallo

  
For '94, this is actually a really good .wad! The sprites aren't made in Paintbrush in 5 minutes and the sound quality is actually good!

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Guest

Unknown date

  
This redefines the concept of pwnage. w00t! (There's no need for deusf with most ports - you can use the wad directly.)

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Doomkid

Unknown date

  
LOL. Not bad for a 1994 sprite edit!

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Guest

Unknown date

  
mark billingham : mark@hispc.demon.co. uk : anyone know his current email ??? i am looking for creepy crawlies full version which he promised me but the zip/link/attachment did not contain it.

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Guest

Unknown date

  
This is from December 1994 (and I write these words in a freezing January, fifteen years later). Despite the age it's actually very good. The snowmen look simultaneously goofy and a bit sinister, they have all the animation frames, and they die with a nice watery sound effect. In the dark maze in E1M2 they're a bit creepy. The only flaw is that they're too tall for certain environments.(their heads poke through the roof). But overall I was impressed.

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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