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SNOWIMPS.ZIP - The Christmas PWAD

   (7 reviews)
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About This File

This PWAD turns the imps into raytraced, laughing, snowball throwing snowmen !

Works with DOOM I and DOOM II.


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mallo

  
For '94, this is actually a really good .wad! The sprites aren't made in Paintbrush in 5 minutes and the sound quality is actually good!

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Guest

Unknown date

  
This redefines the concept of pwnage. w00t! (There's no need for deusf with most ports - you can use the wad directly.)

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Doomkid

Unknown date

  
LOL. Not bad for a 1994 sprite edit!

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Guest

Unknown date

  
mark billingham : mark@hispc.demon.co. uk : anyone know his current email ??? i am looking for creepy crawlies full version which he promised me but the zip/link/attachment did not contain it.

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Guest

Unknown date

  
This is from December 1994 (and I write these words in a freezing January, fifteen years later). Despite the age it's actually very good. The snowmen look simultaneously goofy and a bit sinister, they have all the animation frames, and they die with a nice watery sound effect. In the dark maze in E1M2 they're a bit creepy. The only flaw is that they're too tall for certain environments.(their heads poke through the roof). But overall I was impressed.

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  • File Reviews

    • By Triloguy · Posted
      Great. Best Wad ever.
    • By aargh · Posted
      It misses that "something extra" that id maps had. Something that you remember those maps for. But maybe it's not fair to compare because the original always has the advantage of nostalgia.
    • By aargh · Posted
      Crude, simple, yet surprisingly inventive for 1994. There's a lot of switches and the layout is very non-linear and sometimes quite confusing. In one level I had to idclip to the exit because I had no idea how to get there otherwise. Overall, this was a nice nostalgic experience.
      Difficulty: easy. Mods: Project Brutality 3, UDV.
    • By phoo · Posted
      Short and sweet! Some interesting texture choices. I love the prevalence of the red brick texture that's often underused in other wads. The light decoration in the alleyway with the raised floor and use of mid textures was an interesting touch. I also thought the level exit was also unique and aesthetically appealing. As for gameplay, It's smooth and fun with good flow.
    • By P41R47 · Posted
      From the get go, one just notice the impressive mood that this mapset offers. And solely for that this leaves a watermark of how mood maps can be made. Some of the maps here are probably masterpieces of atmosphere and mood.
      This large episode map has a really good start, first maps its pretty much an introductory map, and map02 is the famous Doxylamine Moon. I'm really proud of myself as i solved the map puzzle without any help, but it doesn't offer much after that. But its an impressive effort by Lainos. The subsequent maps continue to be really good and moody. And map11: Seaport seems to be the properly end of the wad... but no, there are three more maps in the set.
      Map12, aside for the impressive architecture, its really annoying as it abuses the darkness, making it pretty difficult to navigate.
      Map13 made the same mistake, but its a little more easier to navigate and it comes to be somewhat fun. Map14 its a no exit map intended as the end of the mapset.   This set up makes me wonder if the Clan [B0S] intended map12 and map13 as just bonus maps. Don't know if there is answer to this (maybe @Wraith777 knows something).
        Returning to the review, the first six maps are glorious and i loved Doxylamine Moon for being soo different, and Lavatrazz a remake of TNT map07: Prison. The rest of the maps from ma07 to map11 are just big good maps.
      I didn't like much of map12 and map13 aside from the awe inspiring architecture they offer.
      And map14 is spooky and marvelous. Could be a really neat feature and not just and no exit end map.   All in all, i liked this mapset, much more in the first part than the second part (even when map07 starts with Serial Experiment's Lain theme song, a soundtrack i love soo much).
      I would really like to see the story of Sacrament properly developed. Maybe someday...
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