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No Rest for the Wicked

   (9 reviews)
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Medium-sized "spooky", hellish-themed level. Save that ammo!


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vdgg

Unknown date

  
Standard hellish, not bad, main issue: too much symmetry.

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Guest

Unknown date

  
This is dated February 2002 and it's Map27. You face 91 baddies in a symmetrical hellbase sitting in some lava; it reminds me a bit of Bloodsea Keep from the Master Levels. The ammo and health balance is generally good although odd (very few shells, but more rockets than you need), and the map is very symmetrical. In fact it made me nostalgic for Bloodsea Keep although on its own merits it's not bad, just a bit anonymous.

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Guest

Unknown date

  
Not a bad map at all. Very balanced and I was expecting like shit load of demons to maul me to death... but thank god this map isnt one of those cheap maps.

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Guest

Unknown date

  
Short and simple but good map from one of my favorite authors. Looks and plays somewhat dull compared to other maps he's created, but definitely above average quality. My only real criticism is the use of the hexagon tile flats in the otherwise hellish environment, which looks rather out of place. 4/5 --Woolie

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Guest

Unknown date

  
another nice wad from u yet again. good design and monster placement. 5/5 -P@R@DOX

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Guest

Unknown date

  
Kind of like Breezep's recent map 'Emerald Gardens', I didn't find the symmetry here to hurt my enjoyability too significantly because there is some variety in how the two sides are done. It's bigger than Emerald Gardens but still only medium-length, and it's not as beautiful to look at, but architecturally it definitely gets the job done still, especially for 2002. Worth playing.

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Zahid

Unknown date

  
very cool map couldnt found 1 secret of suit but overall balance map

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Guest

Unknown date

  
Sweet.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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