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No Rest for the Wicked

   (9 reviews)
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Medium-sized "spooky", hellish-themed level. Save that ammo!


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vdgg

Unknown date

  
Standard hellish, not bad, main issue: too much symmetry.

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Guest

Unknown date

  
This is dated February 2002 and it's Map27. You face 91 baddies in a symmetrical hellbase sitting in some lava; it reminds me a bit of Bloodsea Keep from the Master Levels. The ammo and health balance is generally good although odd (very few shells, but more rockets than you need), and the map is very symmetrical. In fact it made me nostalgic for Bloodsea Keep although on its own merits it's not bad, just a bit anonymous.

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Guest

Unknown date

  
Not a bad map at all. Very balanced and I was expecting like shit load of demons to maul me to death... but thank god this map isnt one of those cheap maps.

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Guest

Unknown date

  
Short and simple but good map from one of my favorite authors. Looks and plays somewhat dull compared to other maps he's created, but definitely above average quality. My only real criticism is the use of the hexagon tile flats in the otherwise hellish environment, which looks rather out of place. 4/5 --Woolie

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Guest

Unknown date

  
another nice wad from u yet again. good design and monster placement. 5/5 -P@R@DOX

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Guest

Unknown date

  
Kind of like Breezep's recent map 'Emerald Gardens', I didn't find the symmetry here to hurt my enjoyability too significantly because there is some variety in how the two sides are done. It's bigger than Emerald Gardens but still only medium-length, and it's not as beautiful to look at, but architecturally it definitely gets the job done still, especially for 2002. Worth playing.

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Zahid

Unknown date

  
very cool map couldnt found 1 secret of suit but overall balance map

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Guest

Unknown date

  
Sweet.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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