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No Rest for the Wicked

   (9 reviews)
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Medium-sized "spooky", hellish-themed level. Save that ammo!


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vdgg

Unknown date

  
Standard hellish, not bad, main issue: too much symmetry.

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Guest

Unknown date

  
This is dated February 2002 and it's Map27. You face 91 baddies in a symmetrical hellbase sitting in some lava; it reminds me a bit of Bloodsea Keep from the Master Levels. The ammo and health balance is generally good although odd (very few shells, but more rockets than you need), and the map is very symmetrical. In fact it made me nostalgic for Bloodsea Keep although on its own merits it's not bad, just a bit anonymous.

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Guest

Unknown date

  
Not a bad map at all. Very balanced and I was expecting like shit load of demons to maul me to death... but thank god this map isnt one of those cheap maps.

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Guest

Unknown date

  
Short and simple but good map from one of my favorite authors. Looks and plays somewhat dull compared to other maps he's created, but definitely above average quality. My only real criticism is the use of the hexagon tile flats in the otherwise hellish environment, which looks rather out of place. 4/5 --Woolie

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Guest

Unknown date

  
another nice wad from u yet again. good design and monster placement. 5/5 -P@R@DOX

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Guest

Unknown date

  
Kind of like Breezep's recent map 'Emerald Gardens', I didn't find the symmetry here to hurt my enjoyability too significantly because there is some variety in how the two sides are done. It's bigger than Emerald Gardens but still only medium-length, and it's not as beautiful to look at, but architecturally it definitely gets the job done still, especially for 2002. Worth playing.

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Zahid

Unknown date

  
very cool map couldnt found 1 secret of suit but overall balance map

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Guest

Unknown date

  
Sweet.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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