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Chemical Plant

   (2 reviews)
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About This File

Well, this one is a real upgrade from the last! And no, the reason it was eleven months between this and the last one was NOT because I spent all that time working on this one. :)

This map is representative of what is to come in CXN. Maybe it's not the most varied or excellently-designed of my maps, but it's damn good nonetheless (when compared to my previous efforts in this series). Eleven months is a good long time to improve your mapping skills....

The level is good for speedrunning and fast, unbridled madness in gameplay. It should keep demorecorders busy.

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Unknown date

Decent short 'coffee break' (in the generic sense) type map. It's kind of flat but it looks pretty good, offers some challenge (especially the opening), and certainly doesn't outstay its welcome.

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Unknown date

This is a short fun blast. As the author points out, it benefits greatly if you download a texture pack from his Doomworld homepage. The design is good and up-to-date, especially as a non-port level. There's a mass of action at the start and two good fights thereafter; I was expecting a big fight at the end, but no, once you clear out the monsters it's all over. For whatever reason I couldn't trigger the secret.

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.