Title : THE OTHER SIDE OF PHOBOS
Date Finished : 12 March 2002
Author : Karthik Abhiram
Email Address : firstname.lastname@example.org
Misc. Author Info : 19 year old Doomer from India, for more info
see http://karthik82.tripod.com or
Description : An Episode 1-inspired map, set on a lonely
moonbase on Phobos.
This is not a "pure" Knee-Deep style map though.
Story : A few days have passed since the UAC deployed
several teams of marines to Phobos to kill all
the demons that invaded that base. What was
being kept secret though, was that there was
ANOTHER moonbase, on the other side of Phobos.
This place also held a gateway to the other
dimension, and for some reason, the UAC didn't
want that fact to get out.
The demons invaded this one too, and the UAC
sent your team over there to clean out the base
before it attracted too much attention to itself.
Your team suffered the same fate as everyone
else who set foot on Phobos...
Now it's up to you to clean out the facility.
It's pretty lonely this side of Phobos.
Everyone you know is either dead, or was
instantly zombified. What will you find at the
end of this place?
Other WADs by Author : ick.wad (Ultimate Doom)
cpunch.wad (Ultimate Doom)
ophase.wad (Doom II)
ophase2.wad (Doom II)
Additional Credits to : * My brother Varun for playtesting and useful
feedback (thanks for telling me how to align
that scrolling thing).
* Josh Frazier (inferno_45) for the very cool
* To everyone who has given me feedback on my
levels, and feedback on the screenshots I
posted on this one.
* The authors of all tools used to make this
level (including myself, for my home-brewed
utility KWC.EXE :)).
* Tobias Münch and Pablo Dictter - it was their
recently released original-Doom-style levels
that inspired me to make this in the first
* Type of DOOM or DOOM II file*
New level WAD : Yes
* Play Information *
Episode and Level # : E1M1
Single Player : Yes
Cooperative 2-4 Player : 4 Player Starts included, but not tested.
Deathmatch 2-4 Player : 8 Deathmatch Starts included, but not tested.
The level wasn't intended for deathmatch.
Difficulty Settings : Yes
New Sounds : No
New Music : Yes - "Stalker" by Josh Frazier (inferno_45)
http://inmusic.homestead.com - his Music Page
http://infernodw.homestead.com - his WADs Page
New Graphics : Yes (TITLEPIC, level name)
Demos Replaced : None (demos welcome!)
* Construction *
Base : New level from scratch
Build Time : A little more than a month, on and off
Editor(s) used : DoomCAD 6.1 by Matt Tagliaferri - Editing
BSP 5.0 by Colin Phipps - Node Building
Wintex 4.3 by Olivier Montanuy - Putting
the WAD file together
XWE by Csabo - Cleaning up the WAD
Paint Shop Pro 6.0 by Jasc Software - making
the titlepic and the level name
Karthik's WAD Changer - for making the level
run on E1M1 (DoomCAD doesn't build
levels that run on E1M1).
Known Bugs : None
May Not Run With... : Doom II, Doom 3, Quake 4...
Kidding aside, this map is intended for plain
old doom.exe so it should work well with a
REGISTERED Doom version :) or any port.
Tested with v1.9 and v1.666. Works great.
If you are using v1.2 or something, some
effects (bars that are raised with a keycard)
won't work and the level will be unplayable.
You should upgrade!
* Additional Information *
Music : The music used in this WAD was composed by
Josh Frazier. I mentioned on my site that
I was looking for a song that would go well
with this level. I was thinking of using a
MIDI file from Rise of the Triad maybe.
But then Josh mailed me and said that he'd
do the song, and I liked the one he sent me
so it ended up in the WAD. Thanks Josh!
Tools : I would like to take this opportunity to
be gleeful at the fact that I used one of
my own tools in building this level!!
DoomCAD doesn't allow you to save a level
on Episode 1 (for good reason, too, because
you are not supposed to make WADs that work
with the shareware Doom).
So I used my KWC (Karthik's WAD Changer) to
change the level id to E1M1. The level
will not work with shareware Doom anyway,
because there are plenty of non-shareware
textures used in "hidden" places of the level.
Additional Cool Stuff : Find all the secrets!
Linedef 666 is marked with a candle,
and linedef 1337 is also marked (candles form
the number 1337 just to it's right) :)
I also know that trees can't grow on Phobos,
but there are trees on this level. Also, when
I decided on the name of this level, I didn't
know that Phobos was a very small moon - just
27 kilometres from end to end! So I guess
there isn't much of an "other side" that hasn't
already been seen in the original Doom, but
* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
* Where to get this WAD *
The usual: ftp://3darchives.in-span.net/pub/idgames/ and mirrors
Other: My site as always, http://www.newdoom.com/hosted/karthik