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Laitos v1.4

   (27 reviews)
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About This File

This PWAD was made for the DoomCenter episode 1 week contest. Yet another update... this time fixed ZDoom co-op functionality, and while at it did some other little editing.


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NuMetalManiak

  
nicely intricate and coolish map. it's not actually tedious to play.

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Deeforce

  
Thank you for your level! 3/5

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Guest

Unknown date

  
Not bad, it's good! 4/5

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Guest

Unknown date

  
i love this map ***** --sargebaldy

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Guest

Unknown date

  
This is a dull old level from (checks date) oh, it's from 2002, it's only four years old. It feels like a competent amateur level from 1994. It's basically a big maze of twisty little passages, all alike, in an E1 style. There are large flat blank areas of uniform detail, uniform textures, and the gameplay is absolutely tedious. It's like a ninety-minute speedmap that has been expanded out a bit.

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Guest

Unknown date

  
A mappers map maybe, but not players. It is tedious. Skip this and play Suspended in Dusk instead.

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Guest

Unknown date

  
Very good map. Some more detail here and there, it would be a 5. -- 4/5

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Guest

Unknown date

  
badass

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Guest

Unknown date

  
Very nice huge map

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Lightning Hunter

Unknown date

  
As others have mentioned, this map has a noticeably beautiful layout. It was non-linear, yet easy to navigate. I didn't find myself switch hunting or running around lost at all. The game play is decent, and the ammo distribution near perfect. My only complaint was that I never once got low on health. More traps and difficult battles would have made this perfect. Still a great map, though.

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Guest

Unknown date

  
3/5

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Guest

Unknown date

  
I love your work!! 5/5

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Guest

Unknown date

  
Large and interesting classic style level. Looks and plays great.

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Guest

Unknown date

  
Very nice map :) -Torn

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Guest

Unknown date

  
Super map

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Guest

Unknown date

  
Not Espi's best work, but still a brilliant and inspiring design; he was really his own toughest competition. Even in this older offering with a few admittedly drab scenes and confusing sections, Espi's use of height variation and layout connectivity is still unsurpassed by anyone.

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Guest

Unknown date

  
No one in '94 (or, for the most part, after that) ever managed such a good use of connectivity and layout to achieve spacing using the Doom engine. The gameplay is well balanced and fun but the layout can be a bit disorienting sometimes (some of the secrtes are pretty hard to get). A superb entry for the contest, and a seminal wad that encouraged the author to develop an excellent style. Thanks Espi! [4/5] ~Chain Mail (06/2007)

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Guest

Unknown date

  
Simply a very good map.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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