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Laitos v1.4

   (27 reviews)
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About This File

This PWAD was made for the DoomCenter episode 1 week contest. Yet another update... this time fixed ZDoom co-op functionality, and while at it did some other little editing.


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NuMetalManiak

  
nicely intricate and coolish map. it's not actually tedious to play.

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Deeforce

  
Thank you for your level! 3/5

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Guest

Unknown date

  
Not bad, it's good! 4/5

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Guest

Unknown date

  
i love this map ***** --sargebaldy

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Guest

Unknown date

  
This is a dull old level from (checks date) oh, it's from 2002, it's only four years old. It feels like a competent amateur level from 1994. It's basically a big maze of twisty little passages, all alike, in an E1 style. There are large flat blank areas of uniform detail, uniform textures, and the gameplay is absolutely tedious. It's like a ninety-minute speedmap that has been expanded out a bit.

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Guest

Unknown date

  
A mappers map maybe, but not players. It is tedious. Skip this and play Suspended in Dusk instead.

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Guest

Unknown date

  
Very good map. Some more detail here and there, it would be a 5. -- 4/5

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Guest

Unknown date

  
badass

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Guest

Unknown date

  
Very nice huge map

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Lightning Hunter

Unknown date

  
As others have mentioned, this map has a noticeably beautiful layout. It was non-linear, yet easy to navigate. I didn't find myself switch hunting or running around lost at all. The game play is decent, and the ammo distribution near perfect. My only complaint was that I never once got low on health. More traps and difficult battles would have made this perfect. Still a great map, though.

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Guest

Unknown date

  
3/5

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Guest

Unknown date

  
I love your work!! 5/5

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Guest

Unknown date

  
Large and interesting classic style level. Looks and plays great.

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Guest

Unknown date

  
Very nice map :) -Torn

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Guest

Unknown date

  
Super map

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Guest

Unknown date

  
Not Espi's best work, but still a brilliant and inspiring design; he was really his own toughest competition. Even in this older offering with a few admittedly drab scenes and confusing sections, Espi's use of height variation and layout connectivity is still unsurpassed by anyone.

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Guest

Unknown date

  
No one in '94 (or, for the most part, after that) ever managed such a good use of connectivity and layout to achieve spacing using the Doom engine. The gameplay is well balanced and fun but the layout can be a bit disorienting sometimes (some of the secrtes are pretty hard to get). A superb entry for the contest, and a seminal wad that encouraged the author to develop an excellent style. Thanks Espi! [4/5] ~Chain Mail (06/2007)

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Guest

Unknown date

  
Simply a very good map.

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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