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Laitos v1.4

   (27 reviews)
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About This File

This PWAD was made for the DoomCenter episode 1 week contest. Yet another update... this time fixed ZDoom co-op functionality, and while at it did some other little editing.


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NuMetalManiak

  
nicely intricate and coolish map. it's not actually tedious to play.

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Deeforce

  
Thank you for your level! 3/5

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Guest

Unknown date

  
Not bad, it's good! 4/5

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Guest

Unknown date

  
i love this map ***** --sargebaldy

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Guest

Unknown date

  
This is a dull old level from (checks date) oh, it's from 2002, it's only four years old. It feels like a competent amateur level from 1994. It's basically a big maze of twisty little passages, all alike, in an E1 style. There are large flat blank areas of uniform detail, uniform textures, and the gameplay is absolutely tedious. It's like a ninety-minute speedmap that has been expanded out a bit.

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Guest

Unknown date

  
A mappers map maybe, but not players. It is tedious. Skip this and play Suspended in Dusk instead.

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Guest

Unknown date

  
Very good map. Some more detail here and there, it would be a 5. -- 4/5

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Guest

Unknown date

  
badass

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Guest

Unknown date

  
Very nice huge map

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Lightning Hunter

Unknown date

  
As others have mentioned, this map has a noticeably beautiful layout. It was non-linear, yet easy to navigate. I didn't find myself switch hunting or running around lost at all. The game play is decent, and the ammo distribution near perfect. My only complaint was that I never once got low on health. More traps and difficult battles would have made this perfect. Still a great map, though.

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Guest

Unknown date

  
3/5

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Guest

Unknown date

  
I love your work!! 5/5

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Guest

Unknown date

  
Large and interesting classic style level. Looks and plays great.

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Guest

Unknown date

  
Very nice map :) -Torn

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Guest

Unknown date

  
Super map

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Guest

Unknown date

  
Not Espi's best work, but still a brilliant and inspiring design; he was really his own toughest competition. Even in this older offering with a few admittedly drab scenes and confusing sections, Espi's use of height variation and layout connectivity is still unsurpassed by anyone.

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Guest

Unknown date

  
No one in '94 (or, for the most part, after that) ever managed such a good use of connectivity and layout to achieve spacing using the Doom engine. The gameplay is well balanced and fun but the layout can be a bit disorienting sometimes (some of the secrtes are pretty hard to get). A superb entry for the contest, and a seminal wad that encouraged the author to develop an excellent style. Thanks Espi! [4/5] ~Chain Mail (06/2007)

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Guest

Unknown date

  
Simply a very good map.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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