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Europa 3 - The Dark Side of Vrack

   (16 reviews)
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About This File

A fairly detailed map for Doom2. Inspired by Fredik Johansson's incredible Vrack series. This map may cause a lot of problems on slower computers. If your computer is slower than PII 200 Mhz, don't even try to play this level, sorry :\


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Lightning Hunter

  
A lot of effort obviously went in to the creation of this map. The detailing is incredibly epic, and so is the scale of the map. The game play is a bit slaughter-festy, however. There could have been better ambushes than just some teleporting monsters and behind-the-door monsters. The map is most definitely worth a look, despite these flaws.

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TimeOfDeath

  
cool

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Guest

Unknown date

  
Not as good as first and second part. Good design but boring gameplay. 3/5.

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Guest

Unknown date

  
Now this map kicks ass dude. Awsome job with detail and gameplay. I played it on UV and had a real fun time. Nice large detailed outdoor areas with lots to see. Your going to want and run it with a newer computer because of all the detail.4/4/07

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Guest

Unknown date

  
This is a great map! It's challenging, with a high monster count and some wide open areas where dozens of them attack you from all sides. And it's beautiful, too, with great architecture, very nice details, creating the atmosphere that only the best Doom maps can evoque. As to the fairness, this map is much more balanced than it's predecessor. Monsters, ammo and goodies are dispensed perfectly, in a way that it's never too easy and never unfair. 4.5/5 -Milian

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Guest

Unknown date

  
Just as good as the other two Europa's. It simply rocks! I like how you got inspired from Vrack, but you could still create an oringinal level that looks quite different from the Vrack series (I am one of the many who love that series, BTW). Just as I said in the review of Europa 2, you are an absolute genius, Erik Alm. Keep it up!

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Guest

Unknown date

  
A staple Alm bad, but a little disapointing compared to the previous two Europas.

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Guest

Unknown date

  
This is dated March 2003. It's a big, detailed, masculine space station in the modern style, with 400+ monsters. Starts off with a tricky trap, and then there's an ace fight on a space platform. This forms the meat of the level - there's a short nip back into the complex, then a hangar, then back to the platform. The difficulty is surprisingly mild, you have lots of space and ammo, and you can run past the final final battle, but overall it's great fun.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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