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Europa 3 - The Dark Side of Vrack

   (16 reviews)
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About This File

A fairly detailed map for Doom2. Inspired by Fredik Johansson's incredible Vrack series. This map may cause a lot of problems on slower computers. If your computer is slower than PII 200 Mhz, don't even try to play this level, sorry :\


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Lightning Hunter

  
A lot of effort obviously went in to the creation of this map. The detailing is incredibly epic, and so is the scale of the map. The game play is a bit slaughter-festy, however. There could have been better ambushes than just some teleporting monsters and behind-the-door monsters. The map is most definitely worth a look, despite these flaws.

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TimeOfDeath

  
cool

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Guest

Unknown date

  
Not as good as first and second part. Good design but boring gameplay. 3/5.

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Guest

Unknown date

  
Now this map kicks ass dude. Awsome job with detail and gameplay. I played it on UV and had a real fun time. Nice large detailed outdoor areas with lots to see. Your going to want and run it with a newer computer because of all the detail.4/4/07

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Guest

Unknown date

  
This is a great map! It's challenging, with a high monster count and some wide open areas where dozens of them attack you from all sides. And it's beautiful, too, with great architecture, very nice details, creating the atmosphere that only the best Doom maps can evoque. As to the fairness, this map is much more balanced than it's predecessor. Monsters, ammo and goodies are dispensed perfectly, in a way that it's never too easy and never unfair. 4.5/5 -Milian

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Unknown date

  
Just as good as the other two Europa's. It simply rocks! I like how you got inspired from Vrack, but you could still create an oringinal level that looks quite different from the Vrack series (I am one of the many who love that series, BTW). Just as I said in the review of Europa 2, you are an absolute genius, Erik Alm. Keep it up!

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Guest

Unknown date

  
A staple Alm bad, but a little disapointing compared to the previous two Europas.

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Guest

Unknown date

  
This is dated March 2003. It's a big, detailed, masculine space station in the modern style, with 400+ monsters. Starts off with a tricky trap, and then there's an ace fight on a space platform. This forms the meat of the level - there's a short nip back into the complex, then a hangar, then back to the platform. The difficulty is surprisingly mild, you have lots of space and ammo, and you can run past the final final battle, but overall it's great fun.

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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