Advanced engine needed : ZDoom v1.23b28 minimum
Primary purpose : Deathmatch, or In which you connect to someone
else's computer and procede to kick his/her ass.
Title : GooberMan's DeathMatch series
Map 1: Abandoned Asteroid Mine Cave
Filename : GDM_CAVE.WAD
Release date : 3 April 2002
Author : Ethan Watson aka GooberMan
Email Address : firstname.lastname@example.org
Other Files By Author : DC4DEMO.WAD (found at http://www.geocities.com/
DAR1.WAD (found at http://www.doomworld.com/
STARBOX.WAD (demo WAD found at
Misc. Author Info : He's a Goober
Description : Rather tense little deathmatch map based in an
abandoned asteroid mine. Lots of ambush points,
things you'll miss first time, a few scripted
effects, and the best part is the dim lighting.
Possibly a bit big for 2-4 players, but should
prove fun with 8 players.
Additional Credits to : id Software for making Doom in the first place.
Randy Heit for developing ZDoom.
Maonth and Deathwarrior for playtesting (even
though I released this map before I got feedback
from them :P)
* Play Information *
Executable needed : ZDoom v1.23b28 minimum
IWAD Needed : DOOM2.WAD
Map # : MAP01
Single Player : There is a start point, don't know why you'd
Cooperative 2-8 Player : Also start points here too. Again, why bother?
Deathmatch 2-8 Player : Yes, sole purpose of the map
Other game styles : No
Difficulty Settings : No
New Graphics : Yes
New Sounds : No
New Demos : No
DEH Patch : No
* Construction *
Base : "c 1" from the ZETH command interface
Build Time : 12 hours over the course of a few days
Tool(s) used : ZETH, ZenNode, DEUTEX, Paint Shop Pro 5
Known Bugs : None
Will Not Run With... : Worms World Party
* General info *
My first release since Doom - The Arcade Game Release 1. This certainly
isn't the first WAD I've started since that release, but I haven't had
the drive to make Doom maps for a couple of months now. This map will
get me back in to the map making mind hopefully. The next release after
this will either be a bonus map for Doom - The Arcade Game or the first
episode in The Gateway Experiments (a story-driven series that I plan on
distributing via the /idgames archives only).
And now for some general info on the map itself... I've recently set my
LAN back up at home, and as a result have gotten back in to deathmatching
a bit (Medal Of Honor: Allied Assault is kinda kewl, specially if both
players take the sniper rifle). After being accused of knowing every Doom
map backwards (which is sorta true) and only using the biggest weapons I
can find (this after proving I can kick ass equally with big and small
weapons), I decided I should make a map. Of course, I'll know this map
backwards too, but meh, unless my brother or father wants to learn Doom
editing they'll have to live with what I give them :P Oh, and no bitching
about the amount of detail in this map, I know some places are less
detailed than others *cough*indoors*cough* but I just couldn't give a damn
right now. Have fun instead of bitching.
Remember, I'm looking for people to work on Doom - The Arcade Game. It's a
huge project that can't be done by 1 person alone in an acceptable time
frame. That fact won't stop me from trying to get it done, but the more
people that work on it the better.
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
* Where to get this WAD *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Other places: Wherever you downloaded it from...
If you can't remember where you downloaded it from, go to
http://www.doomworld.com/doomarcade where you will find links to
everything related to Doom that I have worked on