Advanced engine needed : ZDoom v1.23b30
Primary purpose : Single Player Experiment
Title : Doom - The Arcade Game
Phobos Bonus Level 2 - You Sunk My Battleship!
Filename : dab_2.wad
Release date : 4 April 2002
Author : Ethan Watson aka GooberMan
Email Address : firstname.lastname@example.org
Other Files By Author : DC4DEMO.WAD (found at http://www.geocities.com/
DAR1.WAD (found at http://www.doomworld.com/
STARBOX.WAD (demo WAD found at
GDM_CAVE.WAD (deathmatch WAD found at
Misc. Author Info : He's a Goober
Description : Sink some battleships, uh, I mean imps on battleships.
The captain always goes down with his boat, but in this
case the reverse is true. Kill the imp captains and the
ships will sink.
Additional Credits to : id Software for making Doom in the first place.
Randy Heit for developing ZDoom and putting up
with my bug reports in the forums.
The beta testers, who have been more helpful since
Release 1 :)
* Play Information *
Executable needed : ZDoom v1.23b30 minimum
IWAD Needed : DOOM2.WAD
PWAD Needed : none
Map # : MAP01
Single Player : Yes
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : No
Difficulty Settings : Sorta - amount of health recharges depends on
New Graphics : Yes
New Sounds : No
New Demos : No
DEH Patch : No
* Construction *
Base : From scratch.
Build Time : An few hours.
Tool(s) used : Zeth, WARM, DEUTEX, Paint Shop Pro 5
Known Bugs : None
Will Not Run With... : Grand Theft Auto.
* General info *
After uploading GDM_CAVE.WAD to /incoming yesterday, I decided to have a
look at what I was doing with Doom - The Arcade Game. I came across this
map which I had started back in late December/early January, and decided to
finish it and upload it to /incoming too.
OK, just some quick instructions (although if you've played D-TAG to death
it should seem easy enough to work out).
You control the rockets from the buttons located in front of you at the
start. Basically, you adjust their angle, pitch, and speed. Angle and pitch
are altered via switches on the left, and speed by switches on the right.
Once you have the desired setup, hit the green button and a rocket will
fire. A delay of 1 second will occur before you can fire another rocket.
This is somewhat incomplete - you will notice the usual intro isn't in the
map for a start. The completed map will have some extra graphics so that I
can get rid of the hudmsg in the upper right hand corner.
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification
or reuse. Don't forget to check out the Doom - The Arcade Game web site
to get Release 1, which you can also do with as you please (link below).
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
* Where to get this WAD *
The Usual: http://www.doomworld.com/doomarcade
Other places: ftp://archives.3dgamers.com/pub/idgames/ and mirrors