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Lego Base

   (9 reviews)
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1 single player lego themed level.


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Zahid

  
Uniqueness in visuals with a sheer fun gameplay...very well executed idea...

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NuMetalManiak

  
fine map, only I got lost quite a bit.

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Guest

  
my only gripe is the enemies and pickups aren't LEGO

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scifista42

  
Cool original idea, nice to look at, good layout, fun gameplay. I liked it. It's not perfect, but nothing is perfect. 5/5

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StupidBunny

  
The lego concept is fun but only half-realized; the cool lego trees don't appear till the very end, and most of the bricks are the same blue or red. I like lego enough that I still enjoyed it, though. Hard as shit, too.

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TimeOfDeath

  
liked

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Guest

Unknown date

  
It's what you'd expect. A Base made of Lego. Really. No Kidding. Okay, it's a bit disappointing - there are like only three colors of Lego on the base! And the sky isn't made of Lego so... eh. Gameplay is hard on Ultra Violence, not really Hell Unleashed Hard but ridiculous amount of imps coupled with a couple arachnotrons and pain elemental hard I will admit the lego textures are OK, and the menu looks great - but as i said, disappointing. It's worth a try though

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Guest

Unknown date

  
It's a lego level. Yeah, a lego level. A lego level. Did I mention is was a lego level? (Sigh). Lame.

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Guest

Unknown date

  
This is a fun but frustrating level; you can rush in and have a slaughter for twenty seconds, or you can methodically advance, stir up the hornet's nest, and retreat, and live to fight another day. The wall textures are all based on Lego, and they are done to a professional standard.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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