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Hell at Home

   (3 reviews)
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About This File

You wake up in the morning and get out of bed (rubbing your red sleepy eyes), something's not quite right... This looks like your house, but it definitely isn't!

(There's something not quite right about that wallpaper, eh?)

You hear noises outside, they sound vaguely familar and you grab your shotgun before venturing out of you room... (huh... shotgun?) Soon you realise where you've heard those noises before, they're from that computer game DOOM(tm) that you've been playing a lot lately. THAT is what's wrong with the wallpaper! It's a wall texture from DOOM! Oh no, either DOOM has somehow become real or you're having a DOOMmare... Do you want to wake up?


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Meril

  
4 identical houses, a freaking lots of shotgunners, unintresing design. The biggest problem is exit, accesable by pressing unmarked switch lowers an unmarked teleport in the very begining of level, allowing to win in 3seconds. That means after you kill 200 monsters ending up with extreme confuse. Unless you are check map editor... 1/5.

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Unknown date

  
Four small houses centered around a fifth. Each player starts in one of the outer houses and fights their way to the central building. Looks pretty bare, but the action was fun, and nothing about this map is annoying, other, perhaps, than the fact that the exit is immediately accessible by pushing a random piece of furniture in one of the starting rooms. An exit in the central "hellish" section would've made more sense. No secrets. Not bad. --3/5

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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