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Short 'n Quick

   (12 reviews)
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About This File

I started building this level almost a year ago, but with all my school work, I didn't have the time to finish it. I added some rooms and refined some of the areas and there you have it... a new map!

Note that this is NOT my best work so far. My 9th Gate maps will be better.

And by the way, this is a tech-styled map taking place in a warehouse (sort of).


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doomedwarrior1981

  
Pretty good but short level

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Unknown date

  
It's a nice map, short and quick :) Worth a dl.

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Unknown date

  
ammo was a little off-balanced[tight in the middle,finished with plenty leftover] still,4*

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Unknown date

  
Very nice little tech map. I do like this a little better than the second. 9/3/07

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Unknown date

  
nice map

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Unknown date

  
I liked this one and maybe liked it better than snq2 because it was a bit easier and I also prefer military base style levels than hellish environments. 4/5 - Optimus

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Unknown date

  
This is dated April 2002. It's the prequel to id=11824, which I haven't played. The name stands for "Short 'n Quick", and you fight 49 monsters in a compact techbase. The gameplay is just tricky enough to be satisfying, but not so hard that it's murderous; it is in fact short and quick, and I enjoyed it. The design is in the pre-modern style, i.e. before the overuse of transparent panels and the cool blue colour palette.

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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