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Super Sound FX (for DOOM or DOOM 2)

   (9 reviews)
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About This File

This PWAD replaces about 80% of the DOOM sound effects. The sounds I used were taken from several dozen other SFX PWAD's including WESTSND.WAD, AODOOM.WAD, and JERKY2.WAD to name just a few. It contains many sounds from the best movie of all time "Army of Darkness," which very much reminds me of DOOM. There are also a couple of sounds from the funniest guys on the planet "The Jerky Boys." The rest of the sounds are from numerous other sources (some of which are unknown to me). The DOOM music has been replaced with the theme song from Terminator ][ (no, not "You Could Be Mine"). I think you'll agree that this is the _best_ sound WAD out there.


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Unknown date

  
There's some useful sounds in here, thank you for producing it! And I've been looking for that PLASMA sound from all over the Net! BFG was nice, too. --MechWarrior Jake Pryde

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Unknown date

  
0/5 Perhaps the goofiest collection of sounds ever.

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Unknown date

  
ya it rocks out the mars

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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