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Caverns of Darkness

   (56 reviews)
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A partial conversion for DOOM II The story is available on the Chaos Crew website


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NuMetalManiak

  
the Lutz levels, again, very detail-oriented, but here he manages some great gameplay. I completely lost it at MAP05 though. some of these maps just flat out drag on more than necessary.

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Guest

  
Stylistically self-contained, well-balanced (sans level 3...) partial conversion for DooM. Each level has distinctive challenges and gameplay "theme". Quite atmospheric For non-horror-mod. Perhaps not that scary, has strong sense of uncanny in places. Especially liked the fairly open design of the levels. Theyre pretty mazy, with many approaches and routes. Monsters also often wake far from player and roam the levels. (continued in next post)

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Guest

Unknown date

  
awsome stuff dude

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Guest

Unknown date

  
Brilliant! These 10 levels are of highest detail possible, and very nice, challenging gameplay. The levels are pretty big on average, so after you're done you'll feel very satisfied as if you've played a whole megawad. I'd recommend this to any doomer, from old school Hell revealed fans to modern zdoom scrpiting freaks, this is something that you'll appreciate regardless of your tastes. I'll be glad to check Phobos: Anomaly reborn from the same author now.

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Unknown date

  
Guys, In case you don't know, Graf Zahl made a patch a while ago so you can play this in ZDoom and Windows. http://www.doomworld .com/idgames/index.p hp?id=13171 I had hoped to someday make an Eternity Windows version, but things have happened to me that mean the chances of it ever happening are pretty much nill. Enjoy, Joel Murdoch Former Chaos Crew Coder.

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Guest

Unknown date

  
Best wad i've played all year

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Guest

Unknown date

  
Even better than P:AR due to slightly better play. A classic!

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Guest

Unknown date

  
Yes, this is even better than P:AR. I didn't think P:AR's gameplay was that bad though, I still mostly enjoyed it. Also more worthwhile works from these authors: Inferno, The Dying End (Chris Lutz); Realm of Shades, Demonized (Nokturnus); end1, end2, aaawake (Emil Brudgne).

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Guest

Unknown date

  
Fantastic. Challenging when you throw monsters at you when you least expect it. Long levels (I got lost a couple times, but it's totally worth it). I like it when you gradually get weapons, not all in the same level. GREAT level design!

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Guest

Unknown date

  
one of my favorite episodes. i wish there was more :(

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Guest

Unknown date

  
Nice detail :)

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Guest

Unknown date

  
Excellent episode. Great detail, the fake 3d stuff in particular. Balanced and fun gameplay on HMP. Map09 sometimes caused GZDoom 1.5.2 to crash, though (using the cod-zd patch). 5/5 still

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Unknown date

  
I love it! It's better than Phobos: Anomaly Born, mainly because i prefer the overall style used here, and the gameplay was not as frustrating. I mean, the amount of effort that went into detailing is just insane, so if you're a sucker for beautiful architecture (like me), you'll love it! 5 stars. -TeH NeXuS

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Guest

Unknown date

  
Extremely detailed with great gameplay. A must have.

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Guest

Unknown date

  
I just got done playing this map. All I can say is bad fuckin' ass! I loved every second of it. Good job, wad creator.

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Guest

Unknown date

  
I'm G. B. Jackson, original team lead from The Chaos Crew. It has been a long time since I have messed with DOOM stuff, and I left the project before it was completed. The team did an awesome job bringing my vision to life and I continue to be thankful for their time and effort. I want to thank everyone for the wonderful comments. It's great to be able to look back and see that a lot of people have enjoyed this... Take care...

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Unknown date

  
LEGENDARY!! Check out PAR as well, it's just as
nice:)

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Guest

Unknown date

  
Better than PAR. PAR is all flash, no substance. What I mean is that PAR may have great architecture and/or layouts but the gameplay majorly sucks. This wad, though is highly recommended!

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Guest

Unknown date

  
The wad works great in single player but in multiplayer it loads Dimensions of Time?? weird..

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
this is the action packed game with all kinds of enemies, weapons, and secrets to be found thourght each and every level. lol

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Guest

Unknown date

  
Best Wad Ever. Period.

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Guest

Unknown date

  
It doesn't seem to work right in zdoom. There are red exclamation points floating everywhere. I couldn't run the .exe since I am using Linux not DOS.

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Guest

Unknown date

  
great 5/5

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vdgg

Unknown date

  
Please look for the ZDoom patch (search for cod_zd). As for the WAD, it's worth more than 5 stars! It never ceases to amaze me.

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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