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Caverns of Darkness

   (56 reviews)
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A partial conversion for DOOM II The story is available on the Chaos Crew website


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NuMetalManiak

  
the Lutz levels, again, very detail-oriented, but here he manages some great gameplay. I completely lost it at MAP05 though. some of these maps just flat out drag on more than necessary.

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Guest

  
Stylistically self-contained, well-balanced (sans level 3...) partial conversion for DooM. Each level has distinctive challenges and gameplay "theme". Quite atmospheric For non-horror-mod. Perhaps not that scary, has strong sense of uncanny in places. Especially liked the fairly open design of the levels. Theyre pretty mazy, with many approaches and routes. Monsters also often wake far from player and roam the levels. (continued in next post)

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Guest

Unknown date

  
awsome stuff dude

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Guest

Unknown date

  
Brilliant! These 10 levels are of highest detail possible, and very nice, challenging gameplay. The levels are pretty big on average, so after you're done you'll feel very satisfied as if you've played a whole megawad. I'd recommend this to any doomer, from old school Hell revealed fans to modern zdoom scrpiting freaks, this is something that you'll appreciate regardless of your tastes. I'll be glad to check Phobos: Anomaly reborn from the same author now.

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Unknown date

  
Guys, In case you don't know, Graf Zahl made a patch a while ago so you can play this in ZDoom and Windows. http://www.doomworld .com/idgames/index.p hp?id=13171 I had hoped to someday make an Eternity Windows version, but things have happened to me that mean the chances of it ever happening are pretty much nill. Enjoy, Joel Murdoch Former Chaos Crew Coder.

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Guest

Unknown date

  
Best wad i've played all year

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Guest

Unknown date

  
Even better than P:AR due to slightly better play. A classic!

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Guest

Unknown date

  
Yes, this is even better than P:AR. I didn't think P:AR's gameplay was that bad though, I still mostly enjoyed it. Also more worthwhile works from these authors: Inferno, The Dying End (Chris Lutz); Realm of Shades, Demonized (Nokturnus); end1, end2, aaawake (Emil Brudgne).

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Guest

Unknown date

  
Fantastic. Challenging when you throw monsters at you when you least expect it. Long levels (I got lost a couple times, but it's totally worth it). I like it when you gradually get weapons, not all in the same level. GREAT level design!

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Guest

Unknown date

  
one of my favorite episodes. i wish there was more :(

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Guest

Unknown date

  
Nice detail :)

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Guest

Unknown date

  
Excellent episode. Great detail, the fake 3d stuff in particular. Balanced and fun gameplay on HMP. Map09 sometimes caused GZDoom 1.5.2 to crash, though (using the cod-zd patch). 5/5 still

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Unknown date

  
I love it! It's better than Phobos: Anomaly Born, mainly because i prefer the overall style used here, and the gameplay was not as frustrating. I mean, the amount of effort that went into detailing is just insane, so if you're a sucker for beautiful architecture (like me), you'll love it! 5 stars. -TeH NeXuS

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Guest

Unknown date

  
Extremely detailed with great gameplay. A must have.

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Guest

Unknown date

  
I just got done playing this map. All I can say is bad fuckin' ass! I loved every second of it. Good job, wad creator.

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Guest

Unknown date

  
I'm G. B. Jackson, original team lead from The Chaos Crew. It has been a long time since I have messed with DOOM stuff, and I left the project before it was completed. The team did an awesome job bringing my vision to life and I continue to be thankful for their time and effort. I want to thank everyone for the wonderful comments. It's great to be able to look back and see that a lot of people have enjoyed this... Take care...

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Unknown date

  
LEGENDARY!! Check out PAR as well, it's just as
nice:)

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Guest

Unknown date

  
Better than PAR. PAR is all flash, no substance. What I mean is that PAR may have great architecture and/or layouts but the gameplay majorly sucks. This wad, though is highly recommended!

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Guest

Unknown date

  
The wad works great in single player but in multiplayer it loads Dimensions of Time?? weird..

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
this is the action packed game with all kinds of enemies, weapons, and secrets to be found thourght each and every level. lol

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Guest

Unknown date

  
Best Wad Ever. Period.

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Guest

Unknown date

  
It doesn't seem to work right in zdoom. There are red exclamation points floating everywhere. I couldn't run the .exe since I am using Linux not DOS.

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Guest

Unknown date

  
great 5/5

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vdgg

Unknown date

  
Please look for the ZDoom patch (search for cod_zd). As for the WAD, it's worth more than 5 stars! It never ceases to amaze me.

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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