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Caverns of Darkness

   (56 reviews)
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A partial conversion for DOOM II The story is available on the Chaos Crew website


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NuMetalManiak

  
the Lutz levels, again, very detail-oriented, but here he manages some great gameplay. I completely lost it at MAP05 though. some of these maps just flat out drag on more than necessary.

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Guest

  
Stylistically self-contained, well-balanced (sans level 3...) partial conversion for DooM. Each level has distinctive challenges and gameplay "theme". Quite atmospheric For non-horror-mod. Perhaps not that scary, has strong sense of uncanny in places. Especially liked the fairly open design of the levels. Theyre pretty mazy, with many approaches and routes. Monsters also often wake far from player and roam the levels. (continued in next post)

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Unknown date

  
awsome stuff dude

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Guest

Unknown date

  
Brilliant! These 10 levels are of highest detail possible, and very nice, challenging gameplay. The levels are pretty big on average, so after you're done you'll feel very satisfied as if you've played a whole megawad. I'd recommend this to any doomer, from old school Hell revealed fans to modern zdoom scrpiting freaks, this is something that you'll appreciate regardless of your tastes. I'll be glad to check Phobos: Anomaly reborn from the same author now.

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Unknown date

  
Guys, In case you don't know, Graf Zahl made a patch a while ago so you can play this in ZDoom and Windows. http://www.doomworld .com/idgames/index.p hp?id=13171 I had hoped to someday make an Eternity Windows version, but things have happened to me that mean the chances of it ever happening are pretty much nill. Enjoy, Joel Murdoch Former Chaos Crew Coder.

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Guest

Unknown date

  
Best wad i've played all year

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Guest

Unknown date

  
Even better than P:AR due to slightly better play. A classic!

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Guest

Unknown date

  
Yes, this is even better than P:AR. I didn't think P:AR's gameplay was that bad though, I still mostly enjoyed it. Also more worthwhile works from these authors: Inferno, The Dying End (Chris Lutz); Realm of Shades, Demonized (Nokturnus); end1, end2, aaawake (Emil Brudgne).

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Guest

Unknown date

  
Fantastic. Challenging when you throw monsters at you when you least expect it. Long levels (I got lost a couple times, but it's totally worth it). I like it when you gradually get weapons, not all in the same level. GREAT level design!

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Guest

Unknown date

  
one of my favorite episodes. i wish there was more :(

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Guest

Unknown date

  
Nice detail :)

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Guest

Unknown date

  
Excellent episode. Great detail, the fake 3d stuff in particular. Balanced and fun gameplay on HMP. Map09 sometimes caused GZDoom 1.5.2 to crash, though (using the cod-zd patch). 5/5 still

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Unknown date

  
I love it! It's better than Phobos: Anomaly Born, mainly because i prefer the overall style used here, and the gameplay was not as frustrating. I mean, the amount of effort that went into detailing is just insane, so if you're a sucker for beautiful architecture (like me), you'll love it! 5 stars. -TeH NeXuS

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Unknown date

  
Extremely detailed with great gameplay. A must have.

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Guest

Unknown date

  
I just got done playing this map. All I can say is bad fuckin' ass! I loved every second of it. Good job, wad creator.

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Guest

Unknown date

  
I'm G. B. Jackson, original team lead from The Chaos Crew. It has been a long time since I have messed with DOOM stuff, and I left the project before it was completed. The team did an awesome job bringing my vision to life and I continue to be thankful for their time and effort. I want to thank everyone for the wonderful comments. It's great to be able to look back and see that a lot of people have enjoyed this... Take care...

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Unknown date

  
LEGENDARY!! Check out PAR as well, it's just as
nice:)

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Unknown date

  
Better than PAR. PAR is all flash, no substance. What I mean is that PAR may have great architecture and/or layouts but the gameplay majorly sucks. This wad, though is highly recommended!

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Unknown date

  
The wad works great in single player but in multiplayer it loads Dimensions of Time?? weird..

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
this is the action packed game with all kinds of enemies, weapons, and secrets to be found thourght each and every level. lol

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Guest

Unknown date

  
Best Wad Ever. Period.

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Guest

Unknown date

  
It doesn't seem to work right in zdoom. There are red exclamation points floating everywhere. I couldn't run the .exe since I am using Linux not DOS.

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Guest

Unknown date

  
great 5/5

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vdgg

Unknown date

  
Please look for the ZDoom patch (search for cod_zd). As for the WAD, it's worth more than 5 stars! It never ceases to amaze me.

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  • File Reviews

    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
    • By MTrop · Posted
      If you want something quick, fun, challenging, and a little nostalgic, play this.   Good job, Jimmy.  
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