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IC DooM Series 2002 AKA 'I Can't People still play this Damned Game'

   (11 reviews)
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About This File

This is a single level, single player/Co-Op wad. I tend to go for a bit of overkill in my levels, so expect a bit of a challenge. It is possible to complete on one sitting on the hardest setting though. There are some deathmatch starts, but this mode hasn't been tested.


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Unknown date

  
Too dark and not very good-looking, but the gameplay is pretty nice.

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Unknown date

  
It was OK, but too dark in some places and generally not as good as IC2001. Still, not a bad WAD.

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Unknown date

  
Medium sized map, sort-of mini castle with underground part which is quite but just not too dark. Layout is good but not special. Simple but consistent texture use works fine. Fights @ UV are ok, ammo is spare so the chainsaw must be used often. 667 end is boring because we've seen that too often. Overall: slightly above average, so worth a play.

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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