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No Quarter

   (6 reviews)
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About This File

This is E1M3 of my project, Doomed Once More. Hopefully, the project will even- tually cover all of Ultimate Doom AND Doom 2. But just in case, I'm taking it one episode at a time. Run this little WAD on Ultimate Doom (YOU MUST USE A SOURCE PORT THAT REMOVES THE VANILLA ENGINE's LIMITATIONS, as vanilla Doom seems to hate my wad. Warp to E1M3 either in the command line or by using the IDCLEV cheat.


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Guest

Unknown date

  
That's a pretty cool map. The details are really cool. This is probably one of the most realistic maps made. The only thing that sucks is the crappy start of the map where you're facing off against a huge horde of enemies with just a shotgun and pistol and sometimes it's hard to figure out where to go. Aside from that, this map rocks. 4/5

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Guest

Unknown date

  
One of the most realistic maps ever. GP doesn't
disappoint.

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Guest

Unknown date

  
nice - Kak Home

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Guest

Unknown date

  
This is a large, detailed map, technically impressive for 2002. It's a bit like the film "Outland", but brighter. There's a set of top-loading washing machines, a pinball machine, toilets (the designer puts imps in the female toilets). But the gameplay is as dull as ditchwater. You are faced with a small range of weak monsters, in an often-times intricate and cramped network of small rooms. It gets very boring very quickly.

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Unknown date

  
5 stars for a realistic map with decent playability.

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  • File Reviews

    • By m8f · Posted
      EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture. These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.   My favorite level is Felt (library). So many passage ways to explore.
    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
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