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CH Retro Episode (retroeps.wad)

   (50 reviews)
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About This File

The summer of 2001 brought you CH Retro. A level filled to the rim with all that good John Romero episode 1 stuff we all know and love! Here's the entire episode!

E1M9 is a bit different from the other levels. I've used some ideas in that level which aren't exactly hard-core episode 1'ish.

Other than that, CH Retro Episode uses 99% of the episode 1 design 'codex'. There's only a few things such as a couple of episode 2 flats, which makes it deviate a tad. I've tried to make it look and play like Romero's masterpiece, but have also mixed my own style in with it to make it unique.

And please, don't warp into the middle of the episode. It's an episode and ment to be played as such. You'll get the most out of it by playing it from start to end. And E1M5 along with E1M7 is really worth making it through to! They're some of my better levels.

Finally, I'd like you to NOT use features such as jumping if you choose to play it using a sourceport!

The names for each individual level in the epiosde is as follows: E1M1: First Contact E1M2: Computers and Electronics E1M3: Main-Frame E1M4: Command Center E1M5: Chemical Processing Plant E1M6: Primary Base E1M7: Laboratories E1M8: Old Habits... E1M9: Strategical Offensive Array


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Unknown date

  
Awesome work, this wad is a must. -Tango

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  • File Reviews

    • By Doomkid · Posted
      Why the hell have I not been using this. Incredible, 5 stars.
    • By wolfmcbeard · Posted
      It was difficult for me, but I enjoyed it, a few more ammo pick ups and maybe some health too, but other than that it's a good level.
    • By wolfmcbeard · Posted
      I should've heeded the warnings from the other reviews...
    • By Gato606 · Posted
      Horrible and unenjoyable, it's what I can say about this megawad.  Does it really need to be archviles and cyberdemons in every corner and tight corridors, ambushing with nowhere to go?  Yes, textures are very monotonous, and you got corridor after corridor with same floor/ceiling height.  It's extremely annoying to hunt for that switch that will let you continue, and, surprise!  They're hidden inside the walls without being secrets and no hints where to look for, even with ALLMAP cheat you get lost very easily
    • By Chipchase · Posted
      Not quite as bad as some other comments said, for an old wad anyway. Playable but easy at UV. Some poor texture alignments, nearly all brightly lit, no atmosphere. New sounds are mostly cranky but I liked the machine gun. The voice sounds the same as in "Wild West Of The North" - WEST.WAD which was by Mike Lasota and which also has cranky (but different again) sounds.          
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