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For the Wicked Shall Perish

   (8 reviews)
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The most fun you can have without a source port!


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Unknown date

  
This is a solid level dated May 2002. It has a classic-style hub layout that reminded me of the classic old "death star" level. Despite having 260 baddies it's paced well, with action at the start and then a moody deserted bit, although you're given freedom to explore at your own pace. Against it, it's often very symmetrical (although cleverly so), and the final battle is sort of split-up into two halves, one of which you can almost ignore.

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Guest

Unknown date

  
hell, another damn fine wad from u. the beginning, with all the corpses'(guess thats how u spell it) got me a little worried. keep up the good work. 5/5 -P@R@DOX

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Guest

Unknown date

  
cannot run in jdoom

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Guest

Unknown date

  
3/5

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Guest

Unknown date

  
An absolutely stunning and wonderful level that gets a well-deserved 5 stars and a "Great" (highest rating) on my own scale.

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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