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For the Wicked Shall Perish

   (9 reviews)
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The most fun you can have without a source port!


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vdgg

  

Not flawless, but this may be the best from the wicked series. I don't like the cyberdemon placement and the easternmost wing is a missed opportunity regarding monsters (it is big, ominous looking and completely empty initially, and when monsters start appearing, they turn out to be some imps and demons...). The pace is luckily much better in all three western areas. Very nice texturing of mostly grey stuff, including incidental good (!) usage of GREYTALLS.

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Unknown date

  
This is a solid level dated May 2002. It has a classic-style hub layout that reminded me of the classic old "death star" level. Despite having 260 baddies it's paced well, with action at the start and then a moody deserted bit, although you're given freedom to explore at your own pace. Against it, it's often very symmetrical (although cleverly so), and the final battle is sort of split-up into two halves, one of which you can almost ignore.

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Unknown date

  
hell, another damn fine wad from u. the beginning, with all the corpses'(guess thats how u spell it) got me a little worried. keep up the good work. 5/5 -P@R@DOX

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Guest

Unknown date

  
cannot run in jdoom

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Guest

Unknown date

  
3/5

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Guest

Unknown date

  
An absolutely stunning and wonderful level that gets a well-deserved 5 stars and a "Great" (highest rating) on my own scale.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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