Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

hextest.WAD

   (2 reviews)
Sign in to follow this  

Guest

About This File

THE STORY SO FAR :

You are currently stationed at UAC's proving grounds, where experimental weapons, chemical, and vehicles are tested before being sold to the military. You don't like this post, but who said you have to.

You have a bad feeling about the big hush-hush project being tested today. It's called the High Energy Tranfer system, or H.E.X. for short. The H.E.X. breaks an object down in to sub-atomic particles, sends them to another location, where they are them reassembled in perfect order. At least thats the goal.

As the hour for the first human test approaches, you recall the rumors that you heard about the success and failures of the animal tests. Some of them just weren't pretty. The only thing you can do is feel sorry for the poor slob that has to step in to that lab.

The test begins. You can hear the hum of the huge generators that power the H.E.X. A funny feeling comes over you, like the one you had when your squad was ambushed three years ago. The lab alarm goeas off and you know it's bad. Grab your shotgun and rush towards the lab complex. Thats when the monsters start to appear.

You and your comrades are taken aback by the green flashes of energy and the monsters they leave behind. Some hurl balls of fire, others are are content to gorge themselves on human flesh. You are being overwhelmed. Your freinds fall around you. You lose your shotgun to a fireball.

The lab is near. You don't have much of a choice. You look back at the carnage when you reach the door. You watch in horror as the dead that aren't being eaten rise and start taking shots at you. The corpse of your best friend shambles toward you. With regret you frag him, then enter the complex.

"I'm the last one," you think as the door closes and locks behind you. All is earily quiet. Maybe you can find a better weapon in here. Maybe there are survivors. maybe, just maybe, you can fire up the H.E.X. and use it to ge out of this hell-hole. You just have to get to it first and hope it doesn't reduce you to a pile of gibs.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Memfis

Unknown date

  
This is an earlier version of id=11575. It has less monsters, different lighting, no music and no toilets. Just play the later version unless you're really curious.

Share this review


Link to review
  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
×