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Ruma.

   (41 reviews)
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About This File

A base around a brown canyon. Was going to be map03 of my mini episode, but didn't fit the theme. And the new map03 is so much cooler anyway. =) I kept the gray start/exit part for new map tho.


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Dynamo

  
how about you guys play this the way it was intended to be played instead of using shitty gameplay mods that will always be unbalanced because they were never tested with every wad?

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Guest

  
next to impossible with PB the enemies we're either too OP or too many... or both gets 3/5

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Guest

Unknown date

  
It's not overly detailed, but has some nice ideas. (Especially a really nice suspension bridge caught my attention.) The fights are enjoyable, too, though not too challenging. Maybe with some more effort into layout and detailing, and making the map larger, this wad would be a really convincing work. As is now, it's too superficial and too short. 3/5

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Guest

Unknown date

  
Hey, this map is cool! Actually, I like it more than his Suspended In Dusk episode. Good design, good gameplay... Just download it and play, stop reading this shit! :-P 4/5 - Demonologist

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Guest

Unknown date

  
short level but was too fucking hard with AEOD. I did not have enough ammo most of time but i managed to find a way to survive. still gets 3/5 stars

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Guest

Unknown date

  
Fun short level. 5/5

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Guest

Unknown date

  
This map sucks. 8/21/07

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Guest

Unknown date

  
Not one of Espi's best, but still very good. **** -sargebaldy

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Guest

Unknown date

  
nice looking and fun 4/5 - PerOxyd

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Guest

Unknown date

  
Nice stuff. I really want to make something like this now. ~Ninja_of_DooM

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Guest

Unknown date

  
You'll love it.

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Guest

Unknown date

  
Good... GOOD! the bridge is very nice. Anyways, "RUMA" means UGLY in Finnish ;) but I think that wad is not -ruma- that way.

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Guest

Unknown date

  
Pretty cool level. The new sky texture was nice too. I wish it was a little longer and there weren't as many revenants.

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Memfis

Unknown date

  
It's ok, I'm not too big on that brown theme with very little color variety and there is a "block monsters" line near the lift that lets you easily kill everyone from a safe spot.

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Guest

Unknown date

  
It's awesome and you should play it now.

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Guest

Unknown date

  
If it's short, that's not a bad thing. If it's not overly detailed, that's not a bad thing either. In fact, I love Espi's use of detail. He doesn't embellish and as a result his levels look really nice. So, ya got any other lame complaints?? 5/5

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Guest

Unknown date

  
Yeah baby!

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Guest

Unknown date

  
more details to increase the atmosphere would have been good, it's a great map 4.5(5)/5

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Guest

Unknown date

  
For a horrible moment I thought this was a very early Ruba map. But no. It's from May 2002 and it's a solidly violent techbase in the mountains, with 130 baddies. The gameplay is structured so that there are two setpiece battles in a central canyon. It's not too demanding (you have lots of rockets) but it's fun. The design is classic-style and as the other reviews point out there's a nice rope bridge, which leads to a secret you don't really need.

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Guest

Unknown date

  
frustrating and to short. 2 stars seems perfect for this level.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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