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Ruma.

   (41 reviews)
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About This File

A base around a brown canyon. Was going to be map03 of my mini episode, but didn't fit the theme. And the new map03 is so much cooler anyway. =) I kept the gray start/exit part for new map tho.


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Dynamo

  
how about you guys play this the way it was intended to be played instead of using shitty gameplay mods that will always be unbalanced because they were never tested with every wad?

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Guest

  
next to impossible with PB the enemies we're either too OP or too many... or both gets 3/5

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Guest

Unknown date

  
It's not overly detailed, but has some nice ideas. (Especially a really nice suspension bridge caught my attention.) The fights are enjoyable, too, though not too challenging. Maybe with some more effort into layout and detailing, and making the map larger, this wad would be a really convincing work. As is now, it's too superficial and too short. 3/5

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Guest

Unknown date

  
Hey, this map is cool! Actually, I like it more than his Suspended In Dusk episode. Good design, good gameplay... Just download it and play, stop reading this shit! :-P 4/5 - Demonologist

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Guest

Unknown date

  
short level but was too fucking hard with AEOD. I did not have enough ammo most of time but i managed to find a way to survive. still gets 3/5 stars

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Guest

Unknown date

  
Fun short level. 5/5

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Guest

Unknown date

  
This map sucks. 8/21/07

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Guest

Unknown date

  
Not one of Espi's best, but still very good. **** -sargebaldy

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Guest

Unknown date

  
nice looking and fun 4/5 - PerOxyd

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Guest

Unknown date

  
Nice stuff. I really want to make something like this now. ~Ninja_of_DooM

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Guest

Unknown date

  
You'll love it.

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Guest

Unknown date

  
Good... GOOD! the bridge is very nice. Anyways, "RUMA" means UGLY in Finnish ;) but I think that wad is not -ruma- that way.

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Guest

Unknown date

  
Pretty cool level. The new sky texture was nice too. I wish it was a little longer and there weren't as many revenants.

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Memfis

Unknown date

  
It's ok, I'm not too big on that brown theme with very little color variety and there is a "block monsters" line near the lift that lets you easily kill everyone from a safe spot.

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Guest

Unknown date

  
It's awesome and you should play it now.

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Guest

Unknown date

  
If it's short, that's not a bad thing. If it's not overly detailed, that's not a bad thing either. In fact, I love Espi's use of detail. He doesn't embellish and as a result his levels look really nice. So, ya got any other lame complaints?? 5/5

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Guest

Unknown date

  
Yeah baby!

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Guest

Unknown date

  
more details to increase the atmosphere would have been good, it's a great map 4.5(5)/5

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Guest

Unknown date

  
For a horrible moment I thought this was a very early Ruba map. But no. It's from May 2002 and it's a solidly violent techbase in the mountains, with 130 baddies. The gameplay is structured so that there are two setpiece battles in a central canyon. It's not too demanding (you have lots of rockets) but it's fun. The design is classic-style and as the other reviews point out there's a nice rope bridge, which leads to a secret you don't really need.

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Guest

Unknown date

  
frustrating and to short. 2 stars seems perfect for this level.

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  • File Reviews

    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
    • By dylux · Posted
      JENESIS REVIEW:   - Single Player - UV Settings - Pistol starts every Map - Third time playing in about 4-5 years span   The Good:    - Continuous Maps    - Great architecture    - Incredible Hellish themes    - Excellent monster placement    - Clever puzzles    - Loads of secrets. Most are clever as well.    - Great music    - Lots of stuff to get you alive and stocked    - Levels are just the right size. Not small nor are they huuuuuuge.    - Not a slaughterfest, but not easy either. Difficulty is perfect for single player.   The Bad:     - There's no Jenesis II.    In short:   Sometimes, finding a new DooM WAD to play is like finding a decent horror movie to watch: You're going to go through a few crappy ones before you find one that makes it all worthwhile. Jenesis is one of those WADS to play that's worth going through some crappy ones first.   If you are looking for a great balance between dog fighting and puzzle solving, then Jenesis is for you. This game was fun as hell - every level.    Anyone who plays this can easily tell that MUCH work went into this fantastic game. It's WADs like this one that keep me playing. Bravo Mr. Paddock!   You have huge shoes to fill, Jenesis - for my next WAD I play. One of my all time faves. Well deserved Cacoward. What a game! :)   5 out of 5 Stars.
    • By Budoka · Posted
      The best thing to come out of 90s mapping by a long shot, in fact Memento Mori II is probably among the top 10 megawads ever even now, and certainly the only release from the pre-Alien Vendetta era about which I would dare to make such a claim.   The level design here is far tighter and far more professional than that of the first Memento Mori, the only potential exception to this rule being the somewhat strange "Base Exposure". You can trust that there are no baffling offerings in the vein of "Kinetics" or "Cesspool" to be found here. Superior level design aside, visual and thematic progression throughout the Megawad is also far better organized.   As a matter of fact, aside from the comparatively lower difficulty and pervasive presence of puzzle-like level progression, Memento Mori II often feels just as well-conceived and dynamic as a modern PWAD would, making it far, far ahead of its time is that sense.   It is quite unfortunate then, that among the three Megawads released by the Memento Mori crew, those being Memento Mori, Memento Mori II and Requiem, this second installment is by far the least frequently praised and certainly the least frequently played. As it turns out, it is by far the most challenging, but also, more importantly, the most consistently GOOD of the three.
    • By NuMetalManiak · Posted
      wow this was...mostly annoying, utilizing such tropes such as low ammo, lots of running around just trying to find the best weapon to choose, and mancubus snipers. I felt trolled. at least Jimmy is a good mapper though. MAP30 was the best map overall.
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