This one is a good megawad. It's indeed overpopulated with revenants (e.g = in map 12 there're 165/map 14 - 115, etc) but the authors give enough weaponry for deal with them then it's alright. The only complaint I have is some maps could use more monsters, as some maps have below 50. Play it only if you don't mind the overwhelming quantity of revenants in some maps.
It's actually not a shitty WAD really, but I encountered some glitches stopped my progress and they seems randomly happens, like the door to the exit room in Map17 never open because the voodoo conveyor belt for open the door not worked. Also unable to go back and get stuffs I were not collected also not a good design to me(in the Map17 too). OK for those ST monsters and power-ups but invisible monsters are really PITA and sadly, the author like put them a lot in levels, that sucks. Tech levels just OK, Hell levels are looking cool and detailed but not fun of IoS battle, and this WAD using that about 2 or 3 times, even the Map30 has 4 of them...seriously?! I just god mode and noclip to finish them because I don't want to pain my ass for those nasty IoS battles.
3/5 is highest score I could give for this WAD, it would be nice for co-op but nah, not my cup of tea.
what some people should note is that this is a jokewad. there's nothing here to be taken seriously, the gibs are ridiculous, the storyline involving the briefcase and the cops continuously after you are ridiculous, and Bob Nimwich is also ridiculous. that's what this wad basically entails. sure, there are some dumb moments like the anal sex and the poop level, but there's some other weird and actually okay levels mixed in. it ain't the best of the bunch for sure, but it's got some moments. Wills took the time to make the obituaries insult the player, but it should be obvious that these are jokes along with the maps themselves. also there's a "true ending" and a bunch of secret "impse" areas in many of the maps, so there's a bit of scavenger hunting here and there.
A techbase (orbital space station?) that lacks gameplay and tries to make up for it with detailed corridors and very neat effects. Unfortunately the really gorgeous visuals (awesome skybox, great textures and their usage, good lighting) cannot make up for the corridor gameplay. This is one of those maps that feel very copy and pasted, because you entweder one corridor after the next and apart from some different colored doors they all look the same. All key pickup rooms look the same, all corridors look the same, only one room at the beginning of the map has something more unique to it. Corridors are usually fine, if they are connected to actual rooms and not other corridors. It's a pity, because everything else is really great and with a little bit more effort (i. e. more "unique" rooms inbetween) it could have been so much better.