Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Ruma.

   (43 reviews)
Sign in to follow this  

About This File

A base around a brown canyon. Was going to be map03 of my mini episode, but didn't fit the theme. And the new map03 is so much cooler anyway. =) I kept the gray start/exit part for new map tho.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

NuMetalManiak

  

Ruma surprisingly landed as one of the Top 100 wads of all time, which, judging from just playing the wad itself, is quite surprising considering how short and actually uninteresting the whole wad is. compared to Espi's more notable wads, such as Back To Basics, Suspended in Dusk, and even Laitos, which was released in the exact same year, Ruma doesn't offer much. the combat is pretty tough overall as you might expect, and it's sort of a mini-challenge with what's given, a shell-centric level in other words. but it's full of brown especially in the open field which is easy to maneuver around in and the side areas don't offer a whole lot. all Ruma is remembered for is that one bridge and that's about it. it's an average level at the very worst and at the very best.

Share this review


Link to review
JudgeDeadd

  

Doesn't really stand out that much, apart from the nice-looking rope bridge, but it's still a solid level.

Share this review


Link to review
Dynamo

  
how about you guys play this the way it was intended to be played instead of using shitty gameplay mods that will always be unbalanced because they were never tested with every wad?

Share this review


Link to review
Guest

  
next to impossible with PB the enemies we're either too OP or too many... or both gets 3/5

Share this review


Link to review
Guest

Unknown date

  
It's not overly detailed, but has some nice ideas. (Especially a really nice suspension bridge caught my attention.) The fights are enjoyable, too, though not too challenging. Maybe with some more effort into layout and detailing, and making the map larger, this wad would be a really convincing work. As is now, it's too superficial and too short. 3/5

Share this review


Link to review
Guest

Unknown date

  
Hey, this map is cool! Actually, I like it more than his Suspended In Dusk episode. Good design, good gameplay... Just download it and play, stop reading this shit! :-P 4/5 - Demonologist

Share this review


Link to review
Guest

Unknown date

  
short level but was too fucking hard with AEOD. I did not have enough ammo most of time but i managed to find a way to survive. still gets 3/5 stars

Share this review


Link to review
Guest

Unknown date

  
Fun short level. 5/5

Share this review


Link to review
Guest

Unknown date

  
This map sucks. 8/21/07

Share this review


Link to review
Guest

Unknown date

  
Not one of Espi's best, but still very good. **** -sargebaldy

Share this review


Link to review
Guest

Unknown date

  
nice looking and fun 4/5 - PerOxyd

Share this review


Link to review
Guest

Unknown date

  
Nice stuff. I really want to make something like this now. ~Ninja_of_DooM

Share this review


Link to review
Guest

Unknown date

  
You'll love it.

Share this review


Link to review
Guest

Unknown date

  
Good... GOOD! the bridge is very nice. Anyways, "RUMA" means UGLY in Finnish ;) but I think that wad is not -ruma- that way.

Share this review


Link to review
Guest

Unknown date

  
Pretty cool level. The new sky texture was nice too. I wish it was a little longer and there weren't as many revenants.

Share this review


Link to review
Memfis

Unknown date

  
It's ok, I'm not too big on that brown theme with very little color variety and there is a "block monsters" line near the lift that lets you easily kill everyone from a safe spot.

Share this review


Link to review
Guest

Unknown date

  
It's awesome and you should play it now.

Share this review


Link to review
Guest

Unknown date

  
If it's short, that's not a bad thing. If it's not overly detailed, that's not a bad thing either. In fact, I love Espi's use of detail. He doesn't embellish and as a result his levels look really nice. So, ya got any other lame complaints?? 5/5

Share this review


Link to review
Guest

Unknown date

  
Yeah baby!

Share this review


Link to review
Guest

Unknown date

  
more details to increase the atmosphere would have been good, it's a great map 4.5(5)/5

Share this review


Link to review
Guest

Unknown date

  
For a horrible moment I thought this was a very early Ruba map. But no. It's from May 2002 and it's a solidly violent techbase in the mountains, with 130 baddies. The gameplay is structured so that there are two setpiece battles in a central canyon. It's not too demanding (you have lots of rockets) but it's fun. The design is classic-style and as the other reviews point out there's a nice rope bridge, which leads to a secret you don't really need.

Share this review


Link to review
Guest

Unknown date

  
frustrating and to short. 2 stars seems perfect for this level.

Share this review


Link to review
  • File Reviews

    • By Roofi · Posted
      "The Secret Energy" is a moderately difficult Death-Destiny inspired map happening in a surrealistic base located in natural landscapes. As Black Room , I loved the mystic ambiance  and the proper detailing. Also , this map offers a lot of exploration thanks to the semi-linear progression . Finding the secret area was exciting.   The level reminded me a lot of Elysion , especially the beginning where a timed battle occurs.   If I can compare DD's maps with Paul977's ones , I have the feeling that Paul977 create fairer fights in less cramped layouts. So , I think P977's maps is a good way to initiate yourself into Death-Destiny's style.   Here are my stream with the successful attempt (No micro) :     My demo : Energy_3034.lmp
    • By Roofi · Posted
      One of the most iconic DD's maps because of its extreme difficulty. No Chance consists to explore a non-linear large red cave housed by a thousand of viciously placed monsters. A lot of unpredictable deadly ambushes await you and DD gave you few items to let you survive.   No Chance is a masterpiece and a must for maxxers looking for sadistic challenging maps. As go 2 it or Playground from HR2 , No Chance showed how hard a doom map can be. This map was released 10 years ago but aged very well contrary to many hard maps and still need a lot of skill and patience to be finished.   Here is my UV saveless Demo (maybe boring to watch but whatever !)   DEMO
    • By Kapanyo · Posted
      Pretty insubstantial, but charming nonetheless. It's basically a one-minute traipse through some large pitch-black corridors with ghostly wailing coming from everywhere. I'll admit there was a bit of tension when I walked into the dark room and didn't know what monsters were in there since all the sounds were replaced with that wailing but - spoiler alert - there are only Spectres in the level. Otherwise, for its time, it's a pretty entertaining WAD for a minute and I like the narrative it's trying to tell.
    • By Stale Meat · Posted
      Incredibly simple, really short, rough around the edges, and very unorthodox. Despite it not being much of anything, the level still managed to stick out enough for me to remember it among the countless other levels included on those D!Zone CD's. For such an early map the idea it is trying to convey is played out surprisingly well.

      Just like the story text says, you fall down into Hell to grab some magical armor to escape with. The escape of course being a convenient blue skull inside the armor you need in order to open a lift out of the dark canyon you end up in. The fact that there are far too many spectres to actually kill does help lend to the need of urgency in getting out, combined with their new sounds and dark lighting. It really is a pretty interesting idea overall.

      And unfortunately there isn't much to the map beyond this idea. You can finish it in a matter of minutes, with half of it falling down ledges and into teleports to simulate you going deeper into Hell. All of this of course combined with the typical issues of such early Doom maps (texture misalignment, simple and jagged sectors) leaves the actual game play much to be desired.

      Overall it is an interesting way to execute a cool idea within vanilla Doom, although alone it is not nearly enough to justify a level. Would personally give it a 2.5 (rounded up to 3 for personal fondness) out of 5 considering you go into it with 1994-levels of expectations.
    • By Maximum Matt · Posted
      The most beautifully shite map ever created.  
×