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Ruma.

   (43 reviews)
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About This File

A base around a brown canyon. Was going to be map03 of my mini episode, but didn't fit the theme. And the new map03 is so much cooler anyway. =) I kept the gray start/exit part for new map tho.


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NuMetalManiak

  

Ruma surprisingly landed as one of the Top 100 wads of all time, which, judging from just playing the wad itself, is quite surprising considering how short and actually uninteresting the whole wad is. compared to Espi's more notable wads, such as Back To Basics, Suspended in Dusk, and even Laitos, which was released in the exact same year, Ruma doesn't offer much. the combat is pretty tough overall as you might expect, and it's sort of a mini-challenge with what's given, a shell-centric level in other words. but it's full of brown especially in the open field which is easy to maneuver around in and the side areas don't offer a whole lot. all Ruma is remembered for is that one bridge and that's about it. it's an average level at the very worst and at the very best.

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JudgeDeadd

  

Doesn't really stand out that much, apart from the nice-looking rope bridge, but it's still a solid level.

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Dynamo

  
how about you guys play this the way it was intended to be played instead of using shitty gameplay mods that will always be unbalanced because they were never tested with every wad?

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Guest

  
next to impossible with PB the enemies we're either too OP or too many... or both gets 3/5

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Guest

Unknown date

  
It's not overly detailed, but has some nice ideas. (Especially a really nice suspension bridge caught my attention.) The fights are enjoyable, too, though not too challenging. Maybe with some more effort into layout and detailing, and making the map larger, this wad would be a really convincing work. As is now, it's too superficial and too short. 3/5

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Guest

Unknown date

  
Hey, this map is cool! Actually, I like it more than his Suspended In Dusk episode. Good design, good gameplay... Just download it and play, stop reading this shit! :-P 4/5 - Demonologist

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Guest

Unknown date

  
short level but was too fucking hard with AEOD. I did not have enough ammo most of time but i managed to find a way to survive. still gets 3/5 stars

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Guest

Unknown date

  
Fun short level. 5/5

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Guest

Unknown date

  
This map sucks. 8/21/07

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Guest

Unknown date

  
Not one of Espi's best, but still very good. **** -sargebaldy

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Guest

Unknown date

  
nice looking and fun 4/5 - PerOxyd

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Guest

Unknown date

  
Nice stuff. I really want to make something like this now. ~Ninja_of_DooM

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Guest

Unknown date

  
You'll love it.

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Guest

Unknown date

  
Good... GOOD! the bridge is very nice. Anyways, "RUMA" means UGLY in Finnish ;) but I think that wad is not -ruma- that way.

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Guest

Unknown date

  
Pretty cool level. The new sky texture was nice too. I wish it was a little longer and there weren't as many revenants.

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Memfis

Unknown date

  
It's ok, I'm not too big on that brown theme with very little color variety and there is a "block monsters" line near the lift that lets you easily kill everyone from a safe spot.

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Guest

Unknown date

  
It's awesome and you should play it now.

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Guest

Unknown date

  
If it's short, that's not a bad thing. If it's not overly detailed, that's not a bad thing either. In fact, I love Espi's use of detail. He doesn't embellish and as a result his levels look really nice. So, ya got any other lame complaints?? 5/5

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Guest

Unknown date

  
Yeah baby!

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Guest

Unknown date

  
more details to increase the atmosphere would have been good, it's a great map 4.5(5)/5

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Guest

Unknown date

  
For a horrible moment I thought this was a very early Ruba map. But no. It's from May 2002 and it's a solidly violent techbase in the mountains, with 130 baddies. The gameplay is structured so that there are two setpiece battles in a central canyon. It's not too demanding (you have lots of rockets) but it's fun. The design is classic-style and as the other reviews point out there's a nice rope bridge, which leads to a secret you don't really need.

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Guest

Unknown date

  
frustrating and to short. 2 stars seems perfect for this level.

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  • File Reviews

    • By Walter confetti · Posted
      It's cool and all, but after some time it became tedious. Liked the young Frankenstein clip
    • By Walter confetti · Posted
      Jesus, this episode must be called "grim sense of boredom", because of humor i didn't find any, but i find a lot of boring! A LOT! Well, i just find a very short moment when i was chuckling out to the situation happening in E1M8 finding myself in a spiral of long lowering floors room, but maybe i just became insane. Over this short digression, this episode is BORING. I see that tries to be some sort of old school (is from 1994, dear anon reviewer, not 2012!) version of mock.wad or one of those parody of bad wads around the archive since doom modding scene day one. But instead of jumping the ugly garbage train that are these kinds of maps, is for the major part a pretty basic  series of large, boring, almost navigable STARTAN3 mazes with some nice ideas and few nice rooms spruced all around the episode and some really asshole ideas like 2 trap rooms in 2 different levels (E1M4 and E1M8) that are a just a little room with some type of useful stuff like health and ammo, once you enter in you are trapped from a one-way closing door without any way to escape from it expect cheating... but over these few moments, is pretty boring stuff. I suppose to deserve a trophy just for finish this. Go play something else.   BEST: ....E1M6 is kinda nice WORST: E1M8 is bullshit
    • By JudgeDeadd · Posted
      It's been a while since I played Bioshock but I could still recognize some of the iconic locations. Seeing Bioshock's scripted sequences reinterpreted for Doom was fun. The enemy layout feels mostly like an afterthought, though.
    • By JudgeDeadd · Posted
      Not really that funny, and not particularly fun.
    • By JudgeDeadd · Posted
      This WAD hasn't really aged well. The gameplay isn't particularly interesting and the levels rely too much on over-using ZDoom features. The new sound effects are annoying, and the announcer's endless chatter on map04 gets downright infuriating. The ending levels are disappointing, especially the final battle which can be over in seconds. That said, the detailing looks nice in some levels.
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