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hex.WAD

   (5 reviews)
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About This File

THE STORY SO FAR :

You are currently stationed at UAC's proving grounds, where experimental weapons, chemical, and vehicles are tested before being sold to the military. You don't like this post, but who said you have to.

You have a bad feeling about the big hush-hush project being tested today. It's called the High Energy Tranfer system, or H.E.X. for short. The H.E.X. breaks an object down in to sub-atomic particles, sends them to another location, where they are them reassembled in perfect order. At least thats the goal.

As the hour for the first human test approaches, you recall the rumors that you heard about the success and failures of the animal tests. Some of them just weren't pretty. The only thing you can do is feel sorry for the poor slob that has to step in to that lab.

The test begins. You can hear the hum of the huge generators that power the H.E.X. A funny feeling comes over you, like the one you had when your squad was ambushed three years ago. The lab alarm goeas off and you know it's bad. Grab your shotgun and rush towards the lab complex. Thats when the monsters start to appear.

You and your comrades are taken aback by the green flashes of energy and the monsters that appear in their wake. Some hurl balls of fire, others just gorge themselves on human flesh. You are being overwhelmed. Your freinds fall around you. You lose your shotgun to a fireball.

The lab is near. You don't have much of a choice. You look back at the carnage when you reach the door. You watch in horror as the dead that aren't being eaten rise and start taking shots at you. The corpse of your best friend shambles toward you. You take him out, then enter the complex.

"I'm the last one," you think as the door closes and locks behind you. All is earily quiet. Maybe you can find a better weapon in here. Maybe there are survivors. maybe, just maybe, you can fire up the H.E.X. and use it to ge out of this hell-hole. You just have to get to it first and hope it doesn't reduce you to a pile of gibs.


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mallo

  
It took me longer to read the story than to beat this :/

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Memfis

Unknown date

  
Atmospheric "my office" kind of level with moody lighting and creepy music (from Doom2 map30). Pretty cool, my only gripe is that all secrets are the same, plus sometimes monsters open them for you.

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Guest

Unknown date

  
May 2002. The first thing you see when you start the level are some wonky textures. It's a kind of sci-fi office map with lots of square corridors and tiny rooms. The gameplay is formulaic, e.g. the keys are usually located in the next room along from the doors they open. 55 mostly weak monsters, ending with a ferocious hellish onslaught consisting of a single cacodemon and a hell knight. It fails the toilet test as well.

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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