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Let Them Die 2

   (4 reviews)
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About This File

A Doom Episode 2 themed map (or at least that was my intent). Replaces E2M5 so it has two different exits, one leads to E2M6 the other to the secret level (E2M9). This map features a skybox, polyobjs, ACS scripting and various ZDoom special effects.

A tip: remember that switches in DOOM can also be shot activated. As for the secrets, there are 15 secrets in in this map: some are plainly in sight, you just need to take a few seconds to look around yourself; to find the others try interacting with the computers (or anything that looks like one) and keep a sharp eye for blinking lights and for different textured walls.


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This is dated May 2002. It's huge, with a decent load of monsters, although it's very spread-out and bare. You meet small clumps of easy baddies every once in a while in some giant halls. The design is old-fashioned, and doesn't really benefit from any ZDoom-specific effects (jumping seems to be allowed, as some objects are unreachable without it). Bits of it are impressively large, but it's often just boring because of the size, and goes on and on and on.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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