Advanced engine needed : Legacy
Primary purpose : Deathmatch
Title : Suck a Sage
Filename : sucksage.WAD
Release date : June 5, 2002
Author : DarkWolf
Email Address : DarkWolf@emulationzone.org
Other Files By Author : A handful, see webpage if interested
Misc. Author Info : In and out of the Doom world, this time I made a
Description : My first original Legacy map. Although
original, it was inspired by "Suck a Sage"
which is a piece of music from Guilty Gear X.
Additional Credits to : Guys at NewDoom forum, for commenting about the
corona trick for the Demon texture.
* What is included *
New levels : MAP01
Sounds : No
Music : Yes, "Suck a Sage" from Guilty Gear X
by Ishiwatari Daisuke
Graphics : Yes, one texture
Dehacked/BEX Patch : Yes, it's in the wad file under Dehacked lump
Demos : No
Other : Yes, sucksage.dfl for King Doom Launcher.
Other files required : Doom Legacy (works best in hardware mode)
* Play Information *
Game : DOOM2 (/w Doom Legacy)
Map # : MAP01
Single Player : Player starts only
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Yes
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : Although spanned over months, a few days.
Editor(s) used : WinDEU 5.23 beta & WinDEU 5.99b1
Known Bugs : Legacy says something about sysex,
shouldn't create any problems.
May Not Run With... : Anything but Legacy
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels without my written permission.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.geocities.com/darkwolf95/