Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

King Of Pain

   (3 reviews)
Sign in to follow this  

Guest

About This File

Typical industrial motif.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Jimothy

  
The difficulty isn't too bad, though it's easy to be thrown off by the hordes of enemies littering the mostly boxy, large rooms, especially in MAP01. Personal favorite of the four would have to be MAP02 for the end-of-level setpiece where you ascend a long series of room-encompassing stairs while fending off demons and ends off with a long-range battle with chaingunners. Pretty good maps as the gameplay is fun, the maps are designed well enough to at least be functional, and it's just a good time.

Share this review


Link to review
Guest

Unknown date

  
These four levels are very simple - almost crude - but they are well-made and fun to play, with an old-school feel, although they are even less complex than the original Doom2 levels. They feel like good levels from 1995/1996 rather than four maps from 2002. The difficulty level is mild and there aren't any tricky puzzles. I liked the simplicity.

Share this review


Link to review
  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
×