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I called this "neutered" because a term I use a lot in this text file is fixed, and neutered is anot

   (10 reviews)
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About This File

Graphic enhancements. Not particularly good ones, however.


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Interesting from an informative perspective, plus a few fixes are pretty useful. The text file is pretty darn stupid, I must say, adding all that shit to each reply (it only alienates people wondering if they should check the wad out; I almost shunned it.)

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0/5 just for the jerkstore textfile.

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Oh good gimpity, This is STILL here? This is the second worst doom thing I ever put on the internet. I definitely didn't put it HERE. What stupid dipe did? This is horrible. It doesn't need to be anywhere. I don't NEED to see a 1 1/2 star rating. I didn't ask to be rated. My shame is enough. I have made NICE things in the world and no one cares. Not you, anyway. Fools!

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IMHO some of the "fixes" in this wad are must haves, especially the improved versions of SUPPORT2 and DOORSTOP.

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What the gilgo? I will hunt down and steal the wallet of whoever put this file here. It certainly was not me, for I do not own a wallet.

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The authors of this crap should all stand in a circle and simultaneously stab each other in the neck! 0/5 ... and that includes the free 100 star start!

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When they ask me "What is art?", I will present them with this.

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I don't need you to tell me that!

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That was awful

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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