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One bloody night

   (46 reviews)
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About This File

9 level episode for vanilla doom2.exe


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gaspe

  

Overall nice but nothing outstanding. It's kinda cute that each level has a stock theme: the gray techbase, the sewer, the storage (which was rather cool thanks to that unusual music track), the city, hell; but the rendition isn't very original and there are also some knockoffs. It's interesting to see how the author was moving from the big levels of the Europa series to something with a smaller scale. Even when it shines the most it's stuff that was done better in Scythe.

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NuMetalManiak

  
WTF Barubary theme from BoF2 for MAP03, that's not right. an underrated set, but it gets really nasty towards the end. some very evil monster placement brings down the score a lot.

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Guest

  
Lots of effort, lots of decoration, but sadly this mapset has an ambiance & gameplay like 'I've seen that too many times before'. The monster placement (including the dull popups) very add to this. Simply said: it lacks originality. On details, combining of details, and on gameplay - which is too much of here's a bunch of imps, there some revs, and of course we have an AV locked in the middle of a room with only one exit and nowhere to hide. Overall despite the effort: meh.

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Guest

  
Posting again, I finished all maps @ the least. I must say that map08's end area really sucks. You have to walk up towards 2 guarding cyberdemons. You can always fall down on baddies and 1 spider mastermind. Had to do a edge shot, which is a bit alright, but it feels like a puzzle game thing than something Doom. ~1/5 lol, still, good maps here and there (maybe he should have played/beta it himself?).

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Guest

  
I really like the beginning maps, haven't tried out the last ones except for map09. I think the dark is what tripped me out. So far, it's quite good. Puzzles ain't much my favorite. The cyberdemon trip on map05's end was breaks a bit from the usuals (not a wild west shoot out like). map09 is actually quite easy if you start skimming through fast enough and start rocketing from a top corner. You will most likely win with a bit of a scratch. My custom combos gave me quite an ass whooping too! ~3/5

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Guest

  
First 4 levels fine. Then slaughter wad stupid sets in.

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Guest

  
Not flawless, hence I give 4*, but an old wad by a legendary author that still holds up reasonably well. Too bad there weren't more episodes.

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Guest

Unknown date

  
Erik seems to have the gift of making a map look good without using masses of detail. Gameplay is supurb in most of the maps.

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Guest

Unknown date

  
MAP09... Sweet Merciful Jesus!

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Guest

Unknown date

  
This is good but i always think of Erik Alm ripping to many ideas and things to make his wads great cuz a lot of this seems like u have based things off of AV, Hell Revealed, and Plutonia Etc., etc. So im only gonna give u a 2 ok. I dont mean to be jerk or anything im just saying think up more of ur own ideas please. Something new so i dont have to be with the same thing all the time.

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Guest

Unknown date

  
Yes 5 Stars

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Guest

Unknown date

  
Still rocks, one decade on! A shame this didn't get a top 10 in 2002. I loved the final level combined with its music, and Map08 is such a good Living End knockoff - that's not saying the previous maps disappoint either! Too bad episode 2 never came out. :(

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Guest

Unknown date

  
Yet another great wad (except for MAP05.)

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Guest

Unknown date

  
Excellent wad. Great map design and gameplay, good vanilla detailing. Perfect difficulty for me to play on UV. Plutonia/AV styled monster placement and traps. 5/5 - Belial.

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Guest

Unknown date

  
Quite tough. Map 3 has the worst music in the history of doom maps.

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Guest

Unknown date

  
Absolutely fantabulous. Looks great and good
level design. Thought the monster placement got a
bit repetitive (ooo revenant... ooo archvile...
etc etc.), and some may find it a bit hard. But
otherwise, this is fantastic.

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Guest

Unknown date

  
I agree 100%. The previous review is just a shame! Eric Alm, ripping?!? No matter what!! This wad is really awesome: very good gameplay, great architecture, and the first reviewer was right too: a little bit too hard (but not insane). 5/5 - Jive

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Guest

Unknown date

  
That reviewer should be shot because I must say this is a damn good wad!! 5 Stars. -pc

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Guest

Unknown date

  
An incredibly decent map set with something for everybody. Really liked MAP06 (Dream World).

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Pure Hellspawn

Unknown date

  
5/5 for Map07 alone. Map09 is arguably the hardest final map I've ever seen... I was lucky I was able to score a single hit on the Icon Of Sin.

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Guest

Unknown date

  
Whoever did the review above must be an EXTREME nitpicker. Who in the world that's serious would downgrade a wad even a fifth that harshly for what most, including me, do not even consider to be a peoblem. This is an easy 5 stars. and I hope to see other people continue to declare the above review as WAY too harsh.

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Guest

Unknown date

  
An excellent, well made map-set that kept me entertained for ages. If like the retard above moaning about stolen this-and-that is correct, which I doubt, I don't give a fuck -- if this is the result of 'stolen resources' then I for one want him to continue stealing. 5/5

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Guest

Unknown date

  
Excellent pack of mostly medium-sized levels. I loved the Map29 knockoff, even if it's the least original thing here.

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Guest

Unknown date

  
good set - Kak Home

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Guest

Unknown date

  
Hard core action - the last level idea kinda bothered me though. ~vf

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  • File Reviews

    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
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