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Rhea 3 Alpha Version

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About This File

Ah Rhea 3. The third map in my Rhea series of Doom2 maps. I started this map around the time Half-Life was released, as being inspired by HLs arcitecture. I orginally wanted to create my own megawad called "The Rhea Conspricy", but as I one man project started during my highschool years, that never happened.

So when I discovered the Doom community was "thriving" I decided to create and small hub based episode instead. But "Real Life" and sheer laziness killed that swiftly. It was suppose to be my own personal end-all-be-all of Doom projects that I had planned. This map was planned to be the central hub for the Rhea3 complex. Six maps (including this one) were to make up the massive station of the Rhea3 complex.

Well, as one can see that isn't happening any time soon. Anyway, I've final decided to quit beating the proverbile dead horse and call it quits for Rhea3 and let it die peacefully.

But instead I have decided to share it with the community in the hopes that it map find a home in a wad somewhere.

I only have a few projects left that I really want to finish such as my FreeDoom maps (2 and 9), Chainsaws and Boomsticks Single Player, and another semi-unanounced project called "Hate"

Well I hope somebody can put this to good use, since I never really did. (I may do something with it someday but only time will tell.)

Please read the Copyrights/Permissions section for more details.


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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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