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Rhea 3 Alpha Version

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About This File

Ah Rhea 3. The third map in my Rhea series of Doom2 maps. I started this map around the time Half-Life was released, as being inspired by HLs arcitecture. I orginally wanted to create my own megawad called "The Rhea Conspricy", but as I one man project started during my highschool years, that never happened.

So when I discovered the Doom community was "thriving" I decided to create and small hub based episode instead. But "Real Life" and sheer laziness killed that swiftly. It was suppose to be my own personal end-all-be-all of Doom projects that I had planned. This map was planned to be the central hub for the Rhea3 complex. Six maps (including this one) were to make up the massive station of the Rhea3 complex.

Well, as one can see that isn't happening any time soon. Anyway, I've final decided to quit beating the proverbile dead horse and call it quits for Rhea3 and let it die peacefully.

But instead I have decided to share it with the community in the hopes that it map find a home in a wad somewhere.

I only have a few projects left that I really want to finish such as my FreeDoom maps (2 and 9), Chainsaws and Boomsticks Single Player, and another semi-unanounced project called "Hate"

Well I hope somebody can put this to good use, since I never really did. (I may do something with it someday but only time will tell.)

Please read the Copyrights/Permissions section for more details.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.