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project slipgate

   (25 reviews)
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About This File

11 detailed levels made specifically for zdoomgl.Includes scripting, ambient sounds, and color lighting.I played these levels with the md2 models, md2 sky, and in zdoomgl 0.66, and the lighting and environments will blow you away!I highly recommend these options to get the most out of these single player missions.


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fnord

  

This is visually glorious and highly playable, but it's not Doom. Amazing set of maps. However, I can't access maps 5 or above that are supposed to be there according to text file. Is there some trick to that? 5 stars regardless of not being Doom really.

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HavikVile

  

Okay, I'm play and complete this was with Codename Veneza.

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In my opinion this is best story Doom wad with Quake like ""textures", the only minus in this wad is secrets of some levels.

 

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aargh

· Edited by aargh

  

Fun, scripted campaign with a story and nice Quake-ish environments! However, the wad is extremely easy on UV (on par with vanilla Doom, maybe even easier). This makes it a bit boring.
I had two problems with unopenable doors on maps 09 & 10 but I'm not sure if it wasn't caused by other mods.

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Guest

Unknown date

  
i love it!!! wish i could play it!!! looks good to play!!!!!

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Guest

Unknown date

  
Very nice mappack. Tad linear and repetive but who cares. It's fun. -N

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Guest

Unknown date

  
Something about the feel of this wad gets to me every time. I guess atmosphere is sometimes the most important aspect of gameplay.

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Guest

Unknown date

  
Good stuffs

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Guest

Unknown date

  
A decent quakedoom mapset, though I liked Robinson's Dark 7 and mission pack better. Also Distion.wad and Qdoom are better. This is a tad too easy, and a little boring to play (experienced doomer will breeze through on "hard" difficulty), architecture is good aswell, a tad simple perhaps, but the scripting and all zdoom features make it nice to play. 4 stars

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Guest

Unknown date

  
awesome

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Guest

Unknown date

  
Awesome! Works great with Brutal Doom Sperglord. - The Big Robb

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Guest

Unknown date

  
Overrated and loving it!

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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