Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

sin

   (9 reviews)
Sign in to follow this  

Guest

About This File

A gothic map for zdoom 1.23 or higher.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

  
Good scenaries, good difficulty but what the hell with those blind enemies?

Share this review


Link to review
Guest

Unknown date

  
you're dopy...5/5

Share this review


Link to review
Guest

Unknown date

  
This is dated July 2002. It's bulked up with 3mb of music which just drones on tediously. You fight 143 baddies in a gothic castle; like a lot of gothic castle levels the textures are atmospheric but the rooms are basically square and simple. There are a couple of good fights. The monsters tend to just stand there waiting for you to attack them, and the ending is just another switch. The atmosphere isn't bad though, but it needed a polish.

Share this review


Link to review
Guest

Unknown date

  
the monsters act dopy and its confusing 2/5

Share this review


Link to review
Guest

Unknown date

  
I like this map. It looks good, plays good, the detail and lighting are top notch and it gets pretty atmospheric at points as well. Take it all around, a damn fine map. Download it.

Share this review


Link to review
Guest

Unknown date

  
The monsters act blind. What the hell is with that? Other than the dumb monsters I thought this was pretty good. 8/26/07

Share this review


Link to review
  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
×