Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Blinded by Fear

   (15 reviews)
Sign in to follow this  

Guest

About This File

This is your average DOOM level; it doesn't have any extremely detailed lighting, no extremely detailed architecture, but it still looks kinda nice. The idea with this map was that it would be fast to make the surroundings so that I could use more time to design the gameplay. The design is "effective" in that it doesn't contain perverse amount of linedefs. It is stuff that looks good but still is fast to draw. Keep It Simple Stupid, like. The reason for this is the most recent thing I made (nightwing) that took like 6 months to complete but still turned out to be crap. It had awesome architecture, but the gameplay was lacking. Well, anyway, this should be enjoyable ;)


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

NuMetalManiak

  
average but GOOD

Share this review


Link to review
yakfak

Unknown date

  
fun map, slightly TOO fair in terms of difficulty - a lot of the encounters revolve around imps and hell knights arriving through single destination teleporters and are easily defused. then again, I ran past all the spiders, lol

Share this review


Link to review
Guest

Unknown date

  
10-minutes map. Looks like a quite rectangular metal-based 1995-style map, which is not very original, but ambiance is good. Monster popup is done via several wall teleports, which is acceptable for a level of this size. Doors should be unpegged, secrets might be revised, and at a few places gameplay logic has hiates. Having said this, gameplay @ UV is remarkably well done. Not too difficult, but fun. Not legendary at all, but solid 4/5 in its class, so absolutely worth a play.

Share this review


Link to review
Guest

Unknown date

  
Action packed, fast gameplay and the graphics are great too! 5/5, that's it!

Share this review


Link to review
Guest

Unknown date

  
Excellent stand-alone map. Plenty of places to explore with a steady combat pace, this one's reasonably challenging but never overbearing with cheap ambushes or spam. Ammo/health resources are well-balanced with the present Hellspawn. A joy to play. 5/5

Share this review


Link to review
Guest

Unknown date

  
That was pretty good. It's simple, but the gameplay is solid.

Share this review


Link to review
Guest

Unknown date

  
Wow. This one deserves more attention. Such a blast to play! 5/5

Share this review


Link to review
Guest

Unknown date

  
Excellent! I loved every minute of this. Most of the 13 secrets were easy to spot, but one or two I needed the iddt cheat to find. The rocket launcher secret was found purely by accident. There are some errors like the unpegged doors, but didn't spoil the game-play. 4/5

Share this review


Link to review
Guest

Unknown date

  
Excellent letter, and as the author says it's much better than his previous one. This is a techbase with a decent level of detail, but the gameplay shines; it's not too tough, but there's just enough ammo and health. It manages to have a lot of close-quarters fighting without feeling cramped. I finished it in 25:04 and had 25:04 of fun. I didn't find a single one of the 13 secrets.

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
×