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Blinded by Fear

   (15 reviews)
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About This File

This is your average DOOM level; it doesn't have any extremely detailed lighting, no extremely detailed architecture, but it still looks kinda nice. The idea with this map was that it would be fast to make the surroundings so that I could use more time to design the gameplay. The design is "effective" in that it doesn't contain perverse amount of linedefs. It is stuff that looks good but still is fast to draw. Keep It Simple Stupid, like. The reason for this is the most recent thing I made (nightwing) that took like 6 months to complete but still turned out to be crap. It had awesome architecture, but the gameplay was lacking. Well, anyway, this should be enjoyable ;)


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NuMetalManiak

  
average but GOOD

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yakfak

Unknown date

  
fun map, slightly TOO fair in terms of difficulty - a lot of the encounters revolve around imps and hell knights arriving through single destination teleporters and are easily defused. then again, I ran past all the spiders, lol

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Guest

Unknown date

  
10-minutes map. Looks like a quite rectangular metal-based 1995-style map, which is not very original, but ambiance is good. Monster popup is done via several wall teleports, which is acceptable for a level of this size. Doors should be unpegged, secrets might be revised, and at a few places gameplay logic has hiates. Having said this, gameplay @ UV is remarkably well done. Not too difficult, but fun. Not legendary at all, but solid 4/5 in its class, so absolutely worth a play.

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Guest

Unknown date

  
Action packed, fast gameplay and the graphics are great too! 5/5, that's it!

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Guest

Unknown date

  
Excellent stand-alone map. Plenty of places to explore with a steady combat pace, this one's reasonably challenging but never overbearing with cheap ambushes or spam. Ammo/health resources are well-balanced with the present Hellspawn. A joy to play. 5/5

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Guest

Unknown date

  
That was pretty good. It's simple, but the gameplay is solid.

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Guest

Unknown date

  
Wow. This one deserves more attention. Such a blast to play! 5/5

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Guest

Unknown date

  
Excellent! I loved every minute of this. Most of the 13 secrets were easy to spot, but one or two I needed the iddt cheat to find. The rocket launcher secret was found purely by accident. There are some errors like the unpegged doors, but didn't spoil the game-play. 4/5

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Guest

Unknown date

  
Excellent letter, and as the author says it's much better than his previous one. This is a techbase with a decent level of detail, but the gameplay shines; it's not too tough, but there's just enough ammo and health. It manages to have a lot of close-quarters fighting without feeling cramped. I finished it in 25:04 and had 25:04 of fun. I didn't find a single one of the 13 secrets.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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