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Blinded by Fear

   (15 reviews)
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About This File

This is your average DOOM level; it doesn't have any extremely detailed lighting, no extremely detailed architecture, but it still looks kinda nice. The idea with this map was that it would be fast to make the surroundings so that I could use more time to design the gameplay. The design is "effective" in that it doesn't contain perverse amount of linedefs. It is stuff that looks good but still is fast to draw. Keep It Simple Stupid, like. The reason for this is the most recent thing I made (nightwing) that took like 6 months to complete but still turned out to be crap. It had awesome architecture, but the gameplay was lacking. Well, anyway, this should be enjoyable ;)


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NuMetalManiak

  
average but GOOD

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yakfak

Unknown date

  
fun map, slightly TOO fair in terms of difficulty - a lot of the encounters revolve around imps and hell knights arriving through single destination teleporters and are easily defused. then again, I ran past all the spiders, lol

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Guest

Unknown date

  
10-minutes map. Looks like a quite rectangular metal-based 1995-style map, which is not very original, but ambiance is good. Monster popup is done via several wall teleports, which is acceptable for a level of this size. Doors should be unpegged, secrets might be revised, and at a few places gameplay logic has hiates. Having said this, gameplay @ UV is remarkably well done. Not too difficult, but fun. Not legendary at all, but solid 4/5 in its class, so absolutely worth a play.

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Guest

Unknown date

  
Action packed, fast gameplay and the graphics are great too! 5/5, that's it!

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Guest

Unknown date

  
Excellent stand-alone map. Plenty of places to explore with a steady combat pace, this one's reasonably challenging but never overbearing with cheap ambushes or spam. Ammo/health resources are well-balanced with the present Hellspawn. A joy to play. 5/5

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Guest

Unknown date

  
That was pretty good. It's simple, but the gameplay is solid.

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Guest

Unknown date

  
Wow. This one deserves more attention. Such a blast to play! 5/5

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Guest

Unknown date

  
Excellent! I loved every minute of this. Most of the 13 secrets were easy to spot, but one or two I needed the iddt cheat to find. The rocket launcher secret was found purely by accident. There are some errors like the unpegged doors, but didn't spoil the game-play. 4/5

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Guest

Unknown date

  
Excellent letter, and as the author says it's much better than his previous one. This is a techbase with a decent level of detail, but the gameplay shines; it's not too tough, but there's just enough ammo and health. It manages to have a lot of close-quarters fighting without feeling cramped. I finished it in 25:04 and had 25:04 of fun. I didn't find a single one of the 13 secrets.

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  • File Reviews

    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
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