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Ni'mRoD - IXNAY on the HOMBRE

   (72 reviews)
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About This File

This PC was from the beginning meant to be mainly DM maps for up to 32 players DeathMatch, as it progressed though it became mainly focused on SP and COOP. Some DM features are included but some maps are very poorly supported for this. Map01-04 should be the best though. There's some new monsters aswell as 7 all new weapons.


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D00MManiac

  
Very interesting.

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Unknown date

  
Curse of D'sparil - enjoyed that much more. It isn't as comfusing and works with much more stable engine. Nonetheless this was pretty good, obviously a lot of effort. Still worth a try. 4/5

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Unknown date

  
Good level structure ruined by SHIT graphics and SHIT sound. Couldve been waaaayyy better... nothing special at all.

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Unknown date

  
This is an amazing wad.

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Unknown date

  
Amen to that. First guy: This ain't overrated, they put it in the Top 10 for a reason, bozo! As for this wad, it's great. Don't listen to them. Try it for yourself and see if you like it.

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Unknown date

  
The scripting could have done with text as well, i could hardly underdtyand what was being said, and it needed more health, i was battling an arachnotron with like 15% health, then after that i picked up a stimpack, only to get jumped and flattened by two revenants -_-

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Unknown date

  
Words can't even do it.

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Unknown date

  
sorry bur it sucks. 1/5

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Unknown date

  
Wow. This is incredible. The graphics are good, but I'm really amazed by the levels, which incorporate a lot of detail. Interestingly, this doesn't really look like Doom to me. A nice new look, but with Doomesque gameplay.

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Unknown date

  
Nimrod kicks ass.

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Unknown date

  
An excellent wad, superb architecture and well paced fights. My only gripe are some of the puzzles are abit pull switch find change, but some great ones like the bomb planting and teleport storage crates even it out. Matched only by RTC-3057 - 5/5 - Homer

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Unknown date

  
Nimrod pwnz you!! This really shows the amazing power of Doom Legacy, in fact more than any other Legacy wad I have ever played. Man, you know what. You take one look at the amazing architecture and the structures of the levels and you will believe that it is tons better than the capabilities of ZDoom with the bomb planting, console messages, special scripts, transparent water, and tons more features. Nimrod is a neglected masterpiece of a wad.

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Unknown date

  
I played it under gzdoom and I had issues with some bugs. Nevertheless it is high quality work with great use of new features. Not legendary, but close. 4/5 - Damned

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Unknown date

  
Well, I was expecting if it were 4 or 5. I choose 5. The reason of 5 is because it has good design, good weapons and good story. The reason of 4 is there are loadsa bugs. Some of the monsters are BADLY made. But its still playable :) - Your Will.

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Unknown date

  
This wad really sucks, it's just boring and not fun.

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Unknown date

  
as for TCs this ain't bad i like that cool rail gun thingy you get all and all a pretty good wad! =] i don't care what guys think but i also like the WOW.wad for its simplicy and i would quite glady play others like it if any one has maps like that around i hav been trying to promote it because i really did have a good laugh playing it! honest truth =] keep dooming guys!

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Unknown date

  
certainly worth a try, but it won't please everyone

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Unknown date

  
Very cyborg-like, which is a bit less than System Shock. The lack of health items really bites. There are some cheap bomb traps that you must be careful of. That baron-vile is over-rated, it's like fighting the sumo in SW. If you don't mind dull tech bases, maybe you would like it. There's a story too, but it's more of a briefing. The weapon are primitive 3D renders, which would work if it was spectre. ~1/5

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Unknown date

  
Horrible distorting sounds, ugly cartoon-like graphics, borderline maps that leave you exasperated, battles with baby spiders with only a pistol. No thanks, I'd rather gouge my eye out with a rusty spoon! 0/5

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Unknown date

  
The only bad thing about it is the ending. (and a few glitches in map 10) 5/5

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Unknown date

  
Enjoyed it very much.One of the best wads.

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  • File Reviews

    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
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